This is from Derogker's comments:"Good, well-written role that describes the character's motivationswithout going nine generations into the past to do so... The rest ofthe role was ok, but felt like a forced extrapolation of a few keymoments in the character's life."I'm not playing Derogker, but this pretty much sums up my problems with roles.I can write a good "intro" role that adequately explains why the character is:1. An adventurer in the first place,2. Of a particular alignment,3. Of a particular ethos,4. Of a particular class,5. and why he/she has any particular quirks, likes, dislikes, etc.Beyond that, though, I'm kind of at a loss for what to "add". Typically I'll add something about how I felt upon getting empowered, inducted to a cabal, etc. But, otherwise, my characters' lives are often times somewhat "static". Log on, take back cabal item if necessary, take other cabal items if possible, talk to applicants if I'm a leader, then run around trying to PK people.What's the secret to writing Fjarn-role-contest-winning roles beyond simply having a good intro?
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