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RE: October role contest winners!
This is from Derogker's comments:

"Good, well-written role that describes the character's motivations
without going nine generations into the past to do so... The rest of
the role was ok, but felt like a forced extrapolation of a few key
moments in the character's life."

I'm not playing Derogker, but this pretty much sums up my problems with roles.

I can write a good "intro" role that adequately explains why the character is:

1. An adventurer in the first place,
2. Of a particular alignment,
3. Of a particular ethos,
4. Of a particular class,
5. and why he/she has any particular quirks, likes, dislikes, etc.

Beyond that, though, I'm kind of at a loss for what to "add". Typically I'll add something about how I felt upon getting empowered, inducted to a cabal, etc. But, otherwise, my characters' lives are often times somewhat "static". Log on, take back cabal item if necessary, take other cabal items if possible, talk to applicants if I'm a leader, then run around trying to PK people.

What's the secret to writing Fjarn-role-contest-winning roles beyond simply having a good intro?

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