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Paqr (Guest)Wed 14-May-03 11:12 PM

  
#872, "stackable knock-out trap"


          

<293hp 308m 204mv 15300tnl 6 AM outdoor> af
You are affected by:
Skill: 'knock-out trap' for 6 hours.
Skill: 'knock-out trap' for 6 hours.
Skill: 'knock-out trap' for 6 hours.
Spell: 'detect invis' for 4 hours.
Skill: 'chill touch' modifies strength by -2 for 3 hours.

<293hp 308m 204mv 15300tnl 6 AM outdoor>
You begin to inhale a fine powder.... ZZZZzzzzzz.

<293hp 308m 204mv 15300tnl 6 AM outdoor> af
You are affected by:
Skill: 'knock-out trap' for 9 hours.
Skill: 'knock-out trap' for 6 hours.
Skill: 'knock-out trap' for 6 hours.
Skill: 'knock-out trap' for 6 hours.
Spell: 'detect invis' for 4 hours.
Skill: 'chill touch' modifies strength by -2 for 3 hours.

If it's not a bug, I say it's overpower having it stack over and over.

  

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ZulghinlourSat 17-May-03 04:11 PM
Member since 04th Mar 2003
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#893, "Seriously...we can do without the editorial ####"
In response to Reply #0


          

>If it's not a bug, I say it's overpower having it stack over
>and over.

So long, and thanks for all the fish!

  

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ValguarneraSat 17-May-03 02:54 PM
Member since 04th Mar 2003
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#892, "Fixed."
In response to Reply #0


          

This was possible a number of ways, most of them rare and impossible to do intentionally, but one way to do it on purpose to someone. These should all be fixed by next crash/reboot.

Note that you can still end up with stacked affects if you get knocked out, get woken (forcefully), and trigger a second trap while you are still groggy. The fix prevents stacking on sleeping people.

valguarnera@carrionfields.com

  

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