Go back to previous topic
Forum Name Bug Submissions
Topic subjectstackable knock-out trap
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=17&topic_id=872
872, stackable knock-out trap
Posted by Paqr on Wed 31-Dec-69 07:00 PM
<293hp 308m 204mv 15300tnl 6 AM outdoor> af
You are affected by:
Skill: 'knock-out trap' for 6 hours.
Skill: 'knock-out trap' for 6 hours.
Skill: 'knock-out trap' for 6 hours.
Spell: 'detect invis' for 4 hours.
Skill: 'chill touch' modifies strength by -2 for 3 hours.

<293hp 308m 204mv 15300tnl 6 AM outdoor>
You begin to inhale a fine powder.... ZZZZzzzzzz.

<293hp 308m 204mv 15300tnl 6 AM outdoor> af
You are affected by:
Skill: 'knock-out trap' for 9 hours.
Skill: 'knock-out trap' for 6 hours.
Skill: 'knock-out trap' for 6 hours.
Skill: 'knock-out trap' for 6 hours.
Spell: 'detect invis' for 4 hours.
Skill: 'chill touch' modifies strength by -2 for 3 hours.

If it's not a bug, I say it's overpower having it stack over and over.
893, Seriously...we can do without the editorial ####
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
>If it's not a bug, I say it's overpower having it stack over
>and over.
892, Fixed.
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
This was possible a number of ways, most of them rare and impossible to do intentionally, but one way to do it on purpose to someone. These should all be fixed by next crash/reboot.

Note that you can still end up with stacked affects if you get knocked out, get woken (forcefully), and trigger a second trap while you are still groggy. The fix prevents stacking on sleeping people.

valguarnera@carrionfields.com