Go
back to previous topic |
Forum Name |
Bug Submissions | Topic subject | stackable knock-out trap | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=17&topic_id=872 |
872, stackable knock-out trap
Posted by Paqr on Wed 31-Dec-69 07:00 PM
<293hp 308m 204mv 15300tnl 6 AM outdoor> af You are affected by: Skill: 'knock-out trap' for 6 hours. Skill: 'knock-out trap' for 6 hours. Skill: 'knock-out trap' for 6 hours. Spell: 'detect invis' for 4 hours. Skill: 'chill touch' modifies strength by -2 for 3 hours.
<293hp 308m 204mv 15300tnl 6 AM outdoor> You begin to inhale a fine powder.... ZZZZzzzzzz.
<293hp 308m 204mv 15300tnl 6 AM outdoor> af You are affected by: Skill: 'knock-out trap' for 9 hours. Skill: 'knock-out trap' for 6 hours. Skill: 'knock-out trap' for 6 hours. Skill: 'knock-out trap' for 6 hours. Spell: 'detect invis' for 4 hours. Skill: 'chill touch' modifies strength by -2 for 3 hours.
If it's not a bug, I say it's overpower having it stack over and over.
|
893, Seriously...we can do without the editorial ####
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
>If it's not a bug, I say it's overpower having it stack over >and over.
|
892, Fixed.
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
This was possible a number of ways, most of them rare and impossible to do intentionally, but one way to do it on purpose to someone. These should all be fixed by next crash/reboot.
Note that you can still end up with stacked affects if you get knocked out, get woken (forcefully), and trigger a second trap while you are still groggy. The fix prevents stacking on sleeping people.
valguarnera@carrionfields.com
| |