Subject: "Likely by design, but figured I'd check on mobs unbindi..." Previous topic | Next topic
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Calheil (Guest)Sun 22-Aug-04 12:11 AM

  
#5656, "Likely by design, but figured I'd check on mobs unbinding themselves."


          

Bind hands (or tie or truss) prevents any other unbinding of oneself (gag/blindfold/bind legs) on players, but on mobs, they lose bindings regardless of whether they feasably could or not.

I assume it's mainly a matter of mobs lacking intelligence, and so have a timer on all their bindings and not bothering with making certain the hands get unbound before the others, but wanted to mention it, just in case.

  

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ZulghinlourSun 22-Aug-04 01:23 AM
Member since 04th Mar 2003
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#5662, "By design"
In response to Reply #0


          

>Bind hands (or tie or truss) prevents any other unbinding of
>oneself (gag/blindfold/bind legs) on players, but on mobs,
>they lose bindings regardless of whether they feasably could
>or not.

Bindings work a bit differently on mobs, and yes, they are basically just timed and they don't go try to unbind themselves.

So long, and thanks for all the fish!

  

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