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Bug Submissions | Topic subject | Likely by design, but figured I'd check on mobs unbinding themselves. | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=17&topic_id=5656 |
5656, Likely by design, but figured I'd check on mobs unbinding themselves.
Posted by Calheil on Wed 31-Dec-69 07:00 PM
Bind hands (or tie or truss) prevents any other unbinding of oneself (gag/blindfold/bind legs) on players, but on mobs, they lose bindings regardless of whether they feasably could or not.
I assume it's mainly a matter of mobs lacking intelligence, and so have a timer on all their bindings and not bothering with making certain the hands get unbound before the others, but wanted to mention it, just in case.
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5662, By design
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
>Bind hands (or tie or truss) prevents any other unbinding of >oneself (gag/blindfold/bind legs) on players, but on mobs, >they lose bindings regardless of whether they feasably could >or not.
Bindings work a bit differently on mobs, and yes, they are basically just timed and they don't go try to unbind themselves.
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