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Forum Name Bug Submissions
Topic subjectLikely by design, but figured I'd check on mobs unbinding themselves.
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=17&topic_id=5656
5656, Likely by design, but figured I'd check on mobs unbinding themselves.
Posted by Calheil on Wed 31-Dec-69 07:00 PM
Bind hands (or tie or truss) prevents any other unbinding of oneself (gag/blindfold/bind legs) on players, but on mobs, they lose bindings regardless of whether they feasably could or not.

I assume it's mainly a matter of mobs lacking intelligence, and so have a timer on all their bindings and not bothering with making certain the hands get unbound before the others, but wanted to mention it, just in case.
5662, By design
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
>Bind hands (or tie or truss) prevents any other unbinding of
>oneself (gag/blindfold/bind legs) on players, but on mobs,
>they lose bindings regardless of whether they feasably could
>or not.

Bindings work a bit differently on mobs, and yes, they are basically just timed and they don't go try to unbind themselves.