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#4167, "Is it too difficult to fix this?"
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If you have a wanted flag and die to a zombie of a necromancer, or a nightwalker of a scion, or a beast call from an outlander, or even a giant mercenary, or pets from conjurers, or a nightgaunt, or any of these, that you get a god damn exp loss?
Is it so hard to code that special guards are the only player controlled mobs that cause experience losses? What is the reason for making the other PC controlled creatures cause mob deathes? Being wanted is already a huge detriment, does it need more?
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if anything...,
Daurwyn (Guest),
10-Mar-04 07:40 PM, #3
RE: if anything...,
Zulghinlour,
10-Mar-04 07:44 PM, #6
Psst.,
Valguarnera,
10-Mar-04 02:36 PM, #2
Is this a recent change? nt,
Nivek1,
10-Mar-04 07:40 PM, #4
No (n/t),
Zulghinlour,
10-Mar-04 07:41 PM, #5
If you have a wanted flag, by design (n/t),
Zulghinlour,
10-Mar-04 01:34 PM, #1
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#4171, "if anything..."
In response to Reply #0
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if anything it would be better if special guards were the only mobs NOT to give exp loss. Otherwise you just incentivise people to kill themselves and get rid of flags.
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Zulghinlour | Wed 10-Mar-04 07:44 PM |
Member since 04th Mar 2003
9792 posts
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#4174, "RE: if anything..."
In response to Reply #3
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>if anything it would be better if special guards were the >only mobs NOT to give exp loss.
Uhm that's just stupid. This is also the bug board...not the gameplay board.
>Otherwise you just >incentivise people to kill themselves and get rid of flags.
And making no penalties for having a wanted flag makes it so nobody cares whether they become a criminal or not. Pointless. So long, and thanks for all the fish!
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Nivek1 | Wed 10-Mar-04 05:44 PM |
Member since 04th Mar 2003
655 posts
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#4172, "Is this a recent change? nt"
In response to Reply #2
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Zulghinlour | Wed 10-Mar-04 07:41 PM |
Member since 04th Mar 2003
9792 posts
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#4173, "No (n/t)"
In response to Reply #4
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n/t So long, and thanks for all the fish!
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Zulghinlour | Wed 10-Mar-04 01:34 PM |
Member since 04th Mar 2003
9792 posts
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#4168, "If you have a wanted flag, by design (n/t)"
In response to Reply #0
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n/t So long, and thanks for all the fish!
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