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Forum Name Bug Submissions
Topic subjectIs it too difficult to fix this?
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=17&topic_id=4167
4167, Is it too difficult to fix this?
Posted by Exp Loss on Wed 31-Dec-69 07:00 PM
If you have a wanted flag and die to a zombie of a necromancer, or a nightwalker of a scion, or a beast call from an outlander, or even a giant mercenary, or pets from conjurers, or a nightgaunt, or any of these, that you get a god damn exp loss?

Is it so hard to code that special guards are the only player controlled mobs that cause experience losses? What is the reason for making the other PC controlled creatures cause mob deathes? Being wanted is already a huge detriment, does it need more?
4171, if anything...
Posted by Daurwyn on Wed 31-Dec-69 07:00 PM
if anything it would be better if special guards were the only mobs NOT to give exp loss. Otherwise you just incentivise people to kill themselves and get rid of flags.
4174, RE: if anything...
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
>if anything it would be better if special guards were the
>only mobs NOT to give exp loss.

Uhm that's just stupid. This is also the bug board...not the gameplay board.

>Otherwise you just
>incentivise people to kill themselves and get rid of flags.

And making no penalties for having a wanted flag makes it so nobody cares whether they become a criminal or not. Pointless.
4169, Psst.
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
Check your facts before throwing tantrums.

If you have a (WANTED) flag, you will lose experience to any death. It has nothing to do with player-controlled NPCs.

valguarnera@carrionfields.com
4172, Is this a recent change? nt
Posted by Nivek1 on Wed 31-Dec-69 07:00 PM
.
4173, No (n/t)
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
n/t
4168, If you have a wanted flag, by design (n/t)
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
n/t