Subject: "Nonstandard behaviour with leverage." Previous topic | Next topic
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Top General Discussions Bug Submissions Topic #24625
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xyfaFri 04-Nov-22 05:22 PM
Member since 03rd Mar 2018
152 posts
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#24625, "Nonstandard behaviour with leverage."
Edited on Tue 15-Nov-22 04:11 PM

          

This seems like a bug to me, but maybe its just an exception to the rule. Quite hard to reproduce probably, but pretty significant when it happens. Might be why people said leverage was underperforming for them a while ago?

Expected: leverage kicks lagging component should apply before the damage so you can't wimpy out of it.

Actual: leverage kick applies the damage, then the lagging component along with the sprawl message, so you can wimpy when it hits then the lag applies once you've moved.

*SNIP*

Steps to reproduce:
1. Fight a staff/spear spec with same leverage modifying characteristics as the destructor (assuming just giant size if that helps).
2. Set wimpy really low.
3. When health drops below 50%, set wimpy to 50% after a melee round.
4. Repeat until you catch a leverage and observe you'll wimpy then be lagged one room over assuming the flee succeeds.

Repro rate: only happened to me once, but it looks like it'd be pretty consistent in the right circumstances.

  

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IshuliTue 15-Nov-22 04:12 PM
Member since 13th Feb 2017
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#24641, "Color me surprised - fixed."
In response to Reply #0


          

I'm impressed, you're spot on. Like exactly right as to what the issue is.

In leverage, the lag was being applied AFTER the damage - which gives it a disadvantage and allows wimpy to fire once the damage hit you.

Totally correct diagnosis, and super helpful info that made it easy for me to reproduce.

Thanks and props!

  

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