Subject: "Probably not a bug.. but should be by logic." Previous topic | Next topic
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SPNSun 02-Jun-19 10:38 PM
Member since 24th Oct 2004
352 posts
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#23177, "Probably not a bug.. but should be by logic."


          

Should sleeping centurians be able to block your path?!

s
civilized <509hp 225m 478mv 873tnl (91.44%) 7 PM>
Entrance to the Village of Balator


A Centurion stands here collecting the tithe for the Empire.

civilized <509hp 225m 477mv 873tnl (91.44%) 7 PM>
sing lull
You sing 'There once was a thief who did creep
Through the streets without making a peep
In the shadows she'd hide
'til her target was spied,
Then she'd whack the poor sod straight to sleep!'
An Imperial Centurion collapses into a deep sleep.

civilized <509hp 195m 477mv 873tnl (91.44%) 7 PM>
l
Entrance to the Village of Balator
The trail is currently empty save for a few merchants and travelers
entering and leaving the village to the south. From your vantage point
you can see that the village is predominantly surrounded by fields of
various crops, no doubt belonging to the local farmers who come to Balator
to trade with villagers and merchants from the rest of Thera. To the west
lies a path leading through a forest. A small wooden sign, almost
completely obscured by foliage, is stuck in the ground just off the path
to the east.


An Imperial Centurion is sleeping here.

civilized <509hp 195m 477mv 873tnl (91.44%) 7 PM>
w
The centurion blocks your path and tells you to pay the toll to pass.

  

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IshuliMon 28-Jun-21 01:46 PM
Member since 13th Feb 2017
2260 posts
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#23886, "Fixed."
In response to Reply #0


          

I don't disagree with you.

As a result, putting Centurions to sleep now means something.

You won't always get by them... But now you might sometimes!

  

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