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Umiron | Sun 17-Jul-16 10:25 AM |
Member since 29th May 2017
1499 posts
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#22307, "FNCR: NPC lag, order command, etc."
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If an NPC was lagged (lag > 0 rounds) at the end of a fight or at the point it was no longer in combat, that lag would not decrement until the NPC was again in combat. That should be fixed going forward.
This, along with the previous fix for order failing for certain commands should make life for necromancers and such far less frustrating.
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Kstatida | Sun 17-Jul-16 12:57 PM |
Member since 12th Feb 2015
2214 posts
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#22308, "NPCs can be lagged???"
In response to Reply #0
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In my experience, they ignore all lag moves, and can bash you five rounds in a row. Did I miss anything?
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Umiron | Sun 17-Jul-16 02:46 PM |
Member since 29th May 2017
1499 posts
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#22313, "RE: NPCs can be lagged???"
In response to Reply #1
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Any lagging ability will technically add "wait" to a NPC, but there are few select instances where the MUD cares whether an NPC is lagged. The order command is one. A handful of very specific progs are another.
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