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Forum Name Bug Submissions
Topic subjectFNCR: NPC lag, order command, etc.
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=17&topic_id=22307
22307, FNCR: NPC lag, order command, etc.
Posted by Umiron on Wed 31-Dec-69 07:00 PM
If an NPC was lagged (lag > 0 rounds) at the end of a fight or at the point it was no longer in combat, that lag would not decrement until the NPC was again in combat. That should be fixed going forward.

This, along with the previous fix for order failing for certain commands should make life for necromancers and such far less frustrating.
22308, NPCs can be lagged???
Posted by Kstatida on Wed 31-Dec-69 07:00 PM
In my experience, they ignore all lag moves, and can bash you five rounds in a row. Did I miss anything?
22309, Mercs and charmies
Posted by Destuvius on Wed 31-Dec-69 07:00 PM
On a rescue attempt, they can't be ordered again for two rounds. If your pet is bashed/tripped it cannot be ordered while it is lagged from that.
22313, RE: NPCs can be lagged???
Posted by Umiron on Wed 31-Dec-69 07:00 PM
Any lagging ability will technically add "wait" to a NPC, but there are few select instances where the MUD cares whether an NPC is lagged. The order command is one. A handful of very specific progs are another.