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Is it a bug that it sucks so bad? For a skill that has a very low chance of success (and has to be coiled for) and is the least likely to happen, is it by design that it holds for a MAX of 3 rounds of combat? Of which the skill generating it is 2 of those 3 rounds?
It seems completely worthless. Could you look into extending the duration a bit to allow for it to be strategically used?
Thanks.
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