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Mr Huffington (Guest)Fri 01-Aug-14 06:49 PM

  
#21004, "skill: fear poison"


          

Cure poisoned doesn't cure... why?
affected by:
Commune: 'bless' modifies save vs spell by -14 for 42 hours.
Commune: 'bless' modifies hit roll by 7 for 42 hours.
Commune: 'detect order' for 28 hours.
Commune: 'detect invis' for 28 hours.
Power: 'windwalk' for 12 hours.
Power: 'windwalk' for 12 hours.
Commune: 'frenzy' modifies armor class by 40 for 11 hours.
Commune: 'frenzy' modifies hit roll by 4 for 11 hours.
Commune: 'frenzy' modifies damage roll by 8 for 11 hours.
Commune: 'storm cloak' for 9 hours.
Commune: 'sanctuary' for 6 hours.
Commune: 'fervor' modifies save vs mental by -11 for 4 hours.
Commune: 'fervor' modifies morale by 15 for 4 hours.
Skill: 'fear poison' for 0 hours.
Commune: 'armor' modifies armor class by -20 for 0 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.

wilderness <839hp|100% 497m 703mv 8650tnl (44.55%) 12 PM>
You feel less armored.

wilderness <839hp|100% 549m 703mv 8650tnl (44.55%) 1 PM> co 'cure poison'
You close your eyes and concentrate for a moment.
You aren't poisoned.

  

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ValguarneraSat 02-Aug-14 10:47 PM
Member since 04th Mar 2003
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#21006, "By design."
In response to Reply #0


          

It's intentional that one supplication doesn't handle everything a Poisoner thief (etc.) can throw at you. It handles only the normal poisons.

valguarnera@carrionfields.com

  

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