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Topic subject | skill: fear poison |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=17&topic_id=21004 |
21004, skill: fear poison
Posted by Mr Huffington on Wed 31-Dec-69 07:00 PM
Cure poisoned doesn't cure... why? affected by: Commune: 'bless' modifies save vs spell by -14 for 42 hours. Commune: 'bless' modifies hit roll by 7 for 42 hours. Commune: 'detect order' for 28 hours. Commune: 'detect invis' for 28 hours. Power: 'windwalk' for 12 hours. Power: 'windwalk' for 12 hours. Commune: 'frenzy' modifies armor class by 40 for 11 hours. Commune: 'frenzy' modifies hit roll by 4 for 11 hours. Commune: 'frenzy' modifies damage roll by 8 for 11 hours. Commune: 'storm cloak' for 9 hours. Commune: 'sanctuary' for 6 hours. Commune: 'fervor' modifies save vs mental by -11 for 4 hours. Commune: 'fervor' modifies morale by 15 for 4 hours. Skill: 'fear poison' for 0 hours. Commune: 'armor' modifies armor class by -20 for 0 hours. Power: 'unbound spirit' modifies wisdom by 2 for -1 hours. Power: 'unbound spirit' modifies morale by 10 for -1 hours.
wilderness <839hp|100% 497m 703mv 8650tnl (44.55%) 12 PM> You feel less armored.
wilderness <839hp|100% 549m 703mv 8650tnl (44.55%) 1 PM> co 'cure poison' You close your eyes and concentrate for a moment. You aren't poisoned.
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21006, By design.
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
It's intentional that one supplication doesn't handle everything a Poisoner thief (etc.) can throw at you. It handles only the normal poisons.
valguarnera@carrionfields.com
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