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I've recently defended multiple raids where people I fought died, only to return healed up (by virtue of their own skills/powers/sups/songs, or those of their cabal mates), and return to the fight within moments of their deaths. When you consider the difficulty of procuring wands, and the value of the charges, I almost feel like it's useless to continue defending if my opponents number more than one. At least then I can leave the cabal and hope the outer guardian returns in time to block their re-entrance.
Is this system not flawed? I understand that typically, someone who just died would require a few ticks to recover or risk a swift death, but in these instances, it's not even an option to attack them. It just seems like an amazing abuse of game mechanics.
Very frustrated,
Lirieleth
(Sorry if this comes off as a rant, it just seems way too OP to completely negate killing/dying during raids)
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