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Bug Submissions | Topic subject | Raiding/Unghosting | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=17&topic_id=15419 |
15419, Raiding/Unghosting
Posted by Lirieleth on Wed 31-Dec-69 07:00 PM
I've recently defended multiple raids where people I fought died, only to return healed up (by virtue of their own skills/powers/sups/songs, or those of their cabal mates), and return to the fight within moments of their deaths. When you consider the difficulty of procuring wands, and the value of the charges, I almost feel like it's useless to continue defending if my opponents number more than one. At least then I can leave the cabal and hope the outer guardian returns in time to block their re-entrance.
Is this system not flawed? I understand that typically, someone who just died would require a few ticks to recover or risk a swift death, but in these instances, it's not even an option to attack them. It just seems like an amazing abuse of game mechanics.
Very frustrated,
Lirieleth
(Sorry if this comes off as a rant, it just seems way too OP to completely negate killing/dying during raids)
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15423, RE: Raiding/Unghosting
Posted by Isildur on Wed 31-Dec-69 07:00 PM
If someone's raiding and you kill multiple of them, solo, then basically you've "won". I wouldn't lose too much sleep over losing the scepter if you can punk a couple of the raiders and still survive.
To turn this around: how jacked up are wands/forms/scionpowers that a lone defender (of a class that can't get super-amped-up by gear or an unholy weapon) can kill more than one member of a multiple-man raiding party and still make it out alive?
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15421, Bug board is for bugs. This isn't. (n/t)
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
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