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Thiefy (Guest)Tue 27-Jan-09 01:49 PM

  
#14940, "Ingredient Types"


          

I don't know if this is design or not, but I can't see what kind of trap my ingredients are supposed to work for when I look at them. I can see why non-trappers wouldn't be able to tell, but a trapper should see something like "such and such looks like it would be useful in a damaging trap."

Maybe make that a sub-function of "detect traps"??

It's just that to figure it out means wasting ingredients, because if I use it for the wrong kind of trap it poofs. And some of those ingredients are tedious as hell to get, or are pricey.

  

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ZulghinlourWed 18-Feb-09 12:15 AM
Member since 04th Mar 2003
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#15037, "No idea why this is on the bug board"
In response to Reply #0


          

>I don't know if this is design or not, but I can't see what
>kind of trap my ingredients are supposed to work for when I
>look at them. I can see why non-trappers wouldn't be able to
>tell, but a trapper should see something like "such and such
>looks like it would be useful in a damaging trap."
>
>Maybe make that a sub-function of "detect traps"??
>
>It's just that to figure it out means wasting ingredients,
>because if I use it for the wrong kind of trap it poofs. And
>some of those ingredients are tedious as hell to get, or are
>pricey.

But I'm feeling generous, so added next crash/reboot.

So long, and thanks for all the fish!

  

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