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Forum Name Bug Submissions
Topic subjectIngredient Types
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=17&topic_id=14940
14940, Ingredient Types
Posted by Thiefy on Wed 31-Dec-69 07:00 PM
I don't know if this is design or not, but I can't see what kind of trap my ingredients are supposed to work for when I look at them. I can see why non-trappers wouldn't be able to tell, but a trapper should see something like "such and such looks like it would be useful in a damaging trap."

Maybe make that a sub-function of "detect traps"??

It's just that to figure it out means wasting ingredients, because if I use it for the wrong kind of trap it poofs. And some of those ingredients are tedious as hell to get, or are pricey.
15037, No idea why this is on the bug board
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
>I don't know if this is design or not, but I can't see what
>kind of trap my ingredients are supposed to work for when I
>look at them. I can see why non-trappers wouldn't be able to
>tell, but a trapper should see something like "such and such
>looks like it would be useful in a damaging trap."
>
>Maybe make that a sub-function of "detect traps"??
>
>It's just that to figure it out means wasting ingredients,
>because if I use it for the wrong kind of trap it poofs. And
>some of those ingredients are tedious as hell to get, or are
>pricey.

But I'm feeling generous, so added next crash/reboot.