Go
back to previous topic |
Forum Name |
Bug Submissions | Topic subject | Ingredient Types | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=17&topic_id=14940 |
14940, Ingredient Types
Posted by Thiefy on Wed 31-Dec-69 07:00 PM
I don't know if this is design or not, but I can't see what kind of trap my ingredients are supposed to work for when I look at them. I can see why non-trappers wouldn't be able to tell, but a trapper should see something like "such and such looks like it would be useful in a damaging trap."
Maybe make that a sub-function of "detect traps"??
It's just that to figure it out means wasting ingredients, because if I use it for the wrong kind of trap it poofs. And some of those ingredients are tedious as hell to get, or are pricey.
|
15037, No idea why this is on the bug board
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
>I don't know if this is design or not, but I can't see what >kind of trap my ingredients are supposed to work for when I >look at them. I can see why non-trappers wouldn't be able to >tell, but a trapper should see something like "such and such >looks like it would be useful in a damaging trap." > >Maybe make that a sub-function of "detect traps"?? > >It's just that to figure it out means wasting ingredients, >because if I use it for the wrong kind of trap it poofs. And >some of those ingredients are tedious as hell to get, or are >pricey.
But I'm feeling generous, so added next crash/reboot.
| |