DwE | Mon 14-Apr-03 03:04 PM |
Member since 04th Mar 2003
358 posts
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#784, "RE: Good stuff."
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>b) Add extra poison >'Poison' poison type - deals damage (applied by all methods)
That would rule. It was shameful when a groupmate would get poisoned by another PC or NPC and I couldn't make an antidote. I know you guys shun the overlap, but if anyone should know your regular poisons, it's the poisoners.
>c) Change antidote a bit >Something like 'apply <antidote> <self/person>' >g) 'Clean weapon' command >Opposite version of 'weapon poison'.
If you add 'item' to the antidote apply list you suggest, that lets you 'clean weapon/armor' or weapon poison and contact poison. Would it work on regular poison-progged weapons? Might be too much of a pain.
>f) Weapons with poison on them >Poison thief should be able to notice poison crystals on the >blade as he examines it. >Could you please modify 'examine' command to reflect it?
Totally agree. While my lazy brain should be able to keep track of things like this I never could keep straight which poison was on which weapon. Or if I thought, or did, miss the wear-off I would have to concoct a poison to try and apply to see if the weapon was poisoned or not. It would also be nice if you could see if, as a poisoner thief, someone was trying to trade you a contact poisoned item. *wink*
>h) Allow 'suggest wield/hold/wear' and 'suggest drink/eat' >This will give some interesting options to poison thief. And >it perfectly fits into suggest idea.
My guess, I couldn't cope with getting that far, would be that those commands could be combined with not-so-innocent items to kill someone outright.
>d) Get rid of 'Grease weapon' completely for following >e) Lower level on 'Weapon nick' >Say level 28 instead of grease_weapon.
Totally agree. If the 'poison' poison, adding poison to examine, and a way to de-poison a blade were somehow implemented, the path would be far more user-friendly and I'd try it again without the seemingly useless skill grease_weapon.
>i) Split Grenade into two.
I just want to make the holy hand grenade of Antioch.
Anyway, kudos to Cyradia and Sebeok and whoever else (Zulg?) for not only getting such an interesting revamp in, and following it up with bug-fixes and adjustments to help make the various paths playable.
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Thief Suggestion
[View all] , DwE, Tue 08-Apr-03 03:26 PM
Add-on,
Llohuir,
14-Apr-03 09:21 PM, #20
Keep dreaming,
Zulghinlour,
14-Apr-03 11:23 PM, #21
My thoughts on playing a poison path,
Llohuir,
14-Apr-03 09:19 PM, #19
Poison thief suggestions,
NNNick,
14-Apr-03 12:25 PM, #17
RE: Good stuff.,
DwE,
14-Apr-03 03:04 PM #18
RE: Poison thief suggestions,
Zulghinlour,
15-Apr-03 03:09 PM, #22
Great Ideas!,
ORB,
17-Apr-03 12:51 AM, #24
From a poisoner,
Dunsel,
10-Apr-03 09:48 AM, #13
RE: From a poisoner,
DwE,
10-Apr-03 12:12 PM, #15
RE: From a poisoner,
Dunsel,
10-Apr-03 01:21 PM, #16
Oddly enough...,
Zulghinlour,
10-Apr-03 01:41 AM, #9
While your at it...;),
Romanul,
10-Apr-03 05:12 AM, #11
Impertenant bastard!,
ORB,
10-Apr-03 07:02 AM, #12
Shadow Disappear,
Anal_Retentive,
16-Apr-03 04:01 PM, #23
Any chance we could see Precision Knifings ? {~},
Cassman,
18-Apr-03 08:46 PM, #25
Like thugs need any more help (n/t),
Zulghinlour,
19-Apr-03 01:15 AM, #26
Call me insane, but I think they should all have acroba...,
Little Timmy (Anonymous),
09-Apr-03 11:09 AM, #4
Yeah, that's crazy in a not-going-to-happen kind of way...,
DwE,
09-Apr-03 11:17 AM, #6
I really do think it's a reasonable idea that makes sen...,
Little Timmy (Anonymous),
09-Apr-03 01:05 PM, #7
Uhm,
Nightgaunt_,
09-Apr-03 01:29 PM, #8
You're insane...seriously (n/t),
Zulghinlour,
10-Apr-03 01:41 AM, #10
RE: Thief Suggestion,
Llohuir,
09-Apr-03 12:15 AM, #2
RE: Thief Suggestion,
ORB,
09-Apr-03 07:05 AM, #3
I find poisoners fun, then again, I'm a passive agressi...,
Dunsel,
10-Apr-03 10:09 AM, #14
disengage,
incognito,
09-Apr-03 11:13 AM, #5
I agree.,
Xaannix,
08-Apr-03 06:17 PM, #1
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