Subject: "RE: A few things about neutral, and all, conjurers." Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #62552
Show all folders

UmironTue 09-Feb-16 07:51 PM
Member since 29th May 2017
1495 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#62555, "RE: A few things about neutral, and all, conjurers."


          

I honestly don't have a good enough grasp of the conjurer class to respond to most of this, but I can offer this insight:

In the past few years there have been very few changes to the conjurer class, and they include:
- Devils were updated a couple of years ago such that they no longer get happier just for casting certain spells, and instead rely primarily on attacking and killing things. (Read: it used to be easier to keep devils happy whilst being lazier.)
- The benefit of various buffs in conjuring elementals was reduced slightly. This would've brought the power ceiling down for a conjurer who had lots of edges and was maximizing various other conditions that impact elemental power. (This should have impacted "really good" conjurers far more than average ones.)

And that's really about it since 2010.

Conjurers are, for the worse in my opinion, one of those classes that is playable without edges but comparatively lacking for anyone who has had the experience of playing one with all the edges. If I was concerned enough and interested enough to make changes, I'd probably increase the strength of conjurers across the board (and make them slightly more forgiving to neutrals) but also lower the ceiling of their power substantially, which may upset more people than it would please. But then I'm not interested in working on that right now so that's all moot.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote

TopicA few things about neutral, and all, conjurers. [View all] , KoeKhaos, Tue 09-Feb-16 05:15 PM
Reply RE: A few things about neutral, and all, conjurers., incognito, 10-Feb-16 01:36 AM, #4
Reply RE: A few things about neutral, and all, conjurers., KoeKhaos, 10-Feb-16 06:48 AM, #8
Reply My experiences, and some speculation., GoGoConjieGo (Anonymous), 09-Feb-16 08:25 PM, #3
Reply RE: My experiences, and some speculation., KoeKhaos, 10-Feb-16 06:43 AM, #7
Reply RE: My experiences, and some speculation., GoGoConjieGo (Anonymous), 10-Feb-16 10:08 AM, #10
Reply RE: My experiences, and some speculation., KoeKhaos, 10-Feb-16 12:46 PM, #11
     Reply RE: My experiences, and some speculation., GoGoConjieGo (Anonymous), 10-Feb-16 04:19 PM, #12
Reply RE: My experiences, and some speculation., Umiron, 10-Feb-16 06:05 PM, #14
     Reply Would you be willing to share some mechanics specifics?, GoGoConjieGo (Anonymous), 11-Feb-16 10:35 AM, #16
          Reply I'm not an IMM but., Kalageadon, 12-Feb-16 07:20 AM, #19
Reply Phase wasp was amazing., TMNS, 10-Feb-16 11:39 PM, #15
Reply My thoughts, laxman, 09-Feb-16 08:00 PM, #2
Reply RE: My thoughts, KoeKhaos, 10-Feb-16 06:32 AM, #6
Reply I'm going to go with a negatory on that one ghost rider, GoGoConjieGo (Anonymous), 10-Feb-16 09:53 AM, #9
Reply RE: Binding, Umiron, 10-Feb-16 05:57 PM, #13
     Reply I knew it!, KaguMaru, 11-Feb-16 09:15 PM, #17
          Reply This, Kstatida, 12-Feb-16 02:03 AM, #18
Reply RE: A few things about neutral, and all, conjurers., Umiron, 09-Feb-16 07:51 PM #1
     Reply RE: A few things about neutral, and all, conjurers., KoeKhaos, 10-Feb-16 06:29 AM, #5
Top General Discussions Gameplay Topic #62552 Previous topic | Next topic