Sarien | Mon 12-Jan-15 02:42 PM |
Member since 14th Feb 2009
740 posts
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#57956, "I've always felt learning should be "primary" stat based"
Edited on Mon 12-Jan-15 02:43 PM
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Example:
Str based skills should check STR for skillups (parry/possibly weapons/etc)
INT based - int
dex based dex
etc/et al.
My rationale is, I was a nerd in highschool - I was not good at sports. I couldn't play defensive tackle even if I wanted to, sure with a LOT LOT LOT of practice I could overcome the fact that in H.S. I was a 130lb bean pole soaking wet, but it'd take me longer than someone with the "recommended" physical attributes.
Elves should not advance quickly in parrying, because they suck at it.
Giants should, as physical based fighting is 2nd nature.
I don't think that there should be 1 stat to rule them all when it comes to skill learning.
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% Learned per practice
[View all] , Tac, Sun 11-Jan-15 08:54 PM
I had an idea recently,
Artificial,
12-Jan-15 09:30 AM, #3
I've always felt learning should be "primary" stat base...,
Sarien,
12-Jan-15 02:43 PM #4
Except..,
KaguMaru,
12-Jan-15 03:07 PM, #5
RE: Except..,
Daevryn,
12-Jan-15 07:49 PM, #6
This kind of reinforces my point,
Sarien,
13-Jan-15 02:28 PM, #7
I disagree slightly,
lasentia,
13-Jan-15 03:08 PM, #8
I don't think that's stock code?,
KaguMaru,
12-Jan-15 04:43 AM, #1
What I posted is stock Rom 2.3,
Tac,
12-Jan-15 08:37 AM, #2
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