Subject: "RE: A couple proposals to change 'Dispel Magic'" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #55512
Show all folders

TheBluestThumbWed 28-May-14 04:20 PM
Member since 09th Jan 2013
186 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#55513, "RE: A couple proposals to change 'Dispel Magic'"


          

If this was the case, especially for proposal three, every mage would choose either fly or their respective bash-protection spell.

An ABS'd, fully spelled up mage who is rolling is already a complete, utter pain in the ass to lag/kill. Making it so it's either very hard or next to impossible to dispel him would make these powerhouses even more powerful.

I really don't think there is anything wrong with dispel magic. Sure, in a gank it is powerful...but so is summon, or lag options, or any other number of skills/spells. Dispel magic on it's own just isn't that scary, and if your foe is focusing on that instead of something else...that's time spent not (actively) killing you (provided there's not an extenuating circumstance, such as dispelling water breathing underwater or a gank).

For instance, as a shaman...even though dispel is SUPER nice, 1v1 vs a mage I'm almost *always* communing something else.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote

TopicA couple proposals to change 'Dispel Magic' [View all] , Moligant, Wed 28-May-14 03:16 PM
Reply RE: A couple proposals to change 'Dispel Magic', Daevryn, 28-May-14 06:50 PM, #3
Reply RE: A couple proposals to change 'Dispel Magic', TheBluestThumb, 28-May-14 04:20 PM #1
     Reply Funny thing is..., Moligant, 28-May-14 05:52 PM, #2
          Reply RE: Funny thing is..., TheBluestThumb, 28-May-14 09:58 PM, #4
Top General Discussions Gameplay Topic #55512 Previous topic | Next topic