Quislet | Sun 30-Mar-03 10:30 AM |
Member since 04th Mar 2003
240 posts
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#593, "The line starts where the designers and coders say it does, imho."
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Personally, I'd encourage poisoners to stay as a choice for the players with determination, ingenuity, and patience, rather than a choice for people who'd use it primarily for PK. As it is, it's the sort of thing that makes a good challenge for the skilled while being a total pain for the rest of the playerbase.
Conjurers don't seem to need to be as much of a challenge, and I think could use a little boost in a few places. This would allow more people to play them without much trouble, making the conjurer section of the playerbase more than just the very skilled and the clueless. A few more middle-skill players could be a good thing for a class that looks like it's supposed to be one of the more common mage types.
All this means it's either a good thing or a bad thing I'm not an Imm, and have no influence on these things.
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Conjurer's need something to do in combat at low levels...
[View all] , ORB, Sat 22-Mar-03 03:30 PM
The line for 'things in combat' starts behind poisoners...,
DwE,
23-Mar-03 12:15 PM, #9
The line starts where the designers and coders say it d...,
Quislet,
30-Mar-03 10:30 AM #13
Where the Cült of Äxe when you need them?,
Valguarnera,
22-Mar-03 04:11 PM, #2
RE: Where the Cült of Äxe when you need them?,
ORB,
22-Mar-03 04:53 PM, #4
RE: Where the Cült of Äxe when you need them?,
Valguarnera,
22-Mar-03 10:33 PM, #5
RE: Where the Cült of Äxe when you need them?,
ORB,
23-Mar-03 03:18 AM, #6
Hmm...,
Ululari,
23-Mar-03 08:13 AM, #8
magic missile (n/t),
Zulghinlour,
22-Mar-03 04:01 PM, #1
RE: magic missile (n/t),
ORB,
22-Mar-03 04:51 PM, #3
RE: magic missile (n/t),
Quislet,
23-Mar-03 07:43 AM, #7
RE: magic missile (n/t),
Blinkdog2003,
24-Mar-03 03:22 AM, #10
RE: Lowbie Conjurer attacks,
Sabiene,
29-Mar-03 03:49 AM, #11
RE: Lowbie Conjurer attacks,
Quislet,
30-Mar-03 10:18 AM, #12
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