Urden | Sun 17-Aug-03 12:29 AM |
Member since 04th Mar 2003
97 posts
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#1999, "'Look' and 'Scan', a lack of a feature that has always irk'd me."
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First of all, when you 'look' in a direction, you don't get any echo to indicate that direction, like you would if you were scanning.
Example:
<100%hp 100%m 100%mv 99999tnl> l n Nothing special there.
<100%hp 100%m 100%mv 99999tnl> sca e You scan east. ***** Range 1 ***** A cityguard is strolling through here, keeping the peace. A cat is sneaking through the shadows here.
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When you 'scan' it will at least echo "You scan east."
What's the significance? Well the main one that I will point out is that it gives you a very important bit of text to highlight. For instance, if you are scanning some place and you get three ranges in each direction, with each range having three mobs/PC's, that's a LOT of text, and it is easy to get lost.
I propose that "look" be upgraded so that the above example would be more like this:
<100%hp 100%m 100%mv 99999tnl> l n You look northward. Nothing special there.
This way the line "You look northward." could be highlighted in any hue granted by your MUD client's technicolor wonder-brush.
Now, to address "scan". I propose that each range contain the relevant direction when you scan. For instance, the above example would look like this:
<100%hp 100%m 100%mv 99999tnl> sca e You scan east. ***** EAST: Range 1 ***** A cityguard is strolling through here, keeping the peace. A cat is sneaking through the shadows here.
...or something like that. By putting different directional keywords in there, it enables the player to highlight text and ultimately be more effective at keeping track of what's going on.
Anyone else with me? Bizarro I'm helping!
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'Look' and 'Scan', a lack of a feature that has always ...
[View all] , Urden, Sun 17-Aug-03 12:29 AM
It would be real simple...,
robturner,
19-Aug-03 01:24 AM, #8
Why I fail to see the point,
Quislet,
18-Aug-03 07:57 PM, #4
Heh.,
Marcus_,
18-Aug-03 08:10 PM, #5
RE: Heh.,
Quislet,
18-Aug-03 08:21 PM, #6
Well...,
Urden,
18-Aug-03 11:23 PM, #7
RE: Well...,
Quislet,
20-Aug-03 12:59 AM, #10
*sigh* Ok now, once again...,
Urden,
20-Aug-03 05:04 PM, #11
RE: *sigh* Ok now, once again...,
Quislet,
21-Aug-03 01:32 AM, #12
One other thing, very tangential.,
Quislet,
21-Aug-03 01:40 AM, #13
RE: Heh.,
Ululari,
19-Aug-03 09:27 AM, #9
RE: 'Look' and 'Scan', a lack of a feature that has alw...,
Ululari,
17-Aug-03 07:57 AM, #2
possible solution and thoughts,
incognito,
17-Aug-03 03:54 AM, #1
RE: possible solution and thoughts,
Urden,
17-Aug-03 02:03 PM, #3
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