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_Magus_Fri 30-Nov-07 02:26 AM
Member since 05th Dec 2006
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#19867, "RE: A few ideas"


          

2) People who miss skills on you are at a disadvantage. Especially if they miss bash. Experienced player killers use that time against the person to land a critical malediction, disarm, or whatever other skill. I don't see that ever going away.

3) While having hand-to-hand damage be based off the sort of glove/gauntlet you're wearing would be cool, it's been said in the past that this is one of the disadvantages to taking it as a specialization. Don't see it changing.

4) You're asking for a major code reconstruction on weapons. They'd require a blade type and a hilt/handle type. Way too much work for such an impractical idea. Not being able to utilize weapons with an iron attack (or conversely, a mithril attack) is a disadvantage for the respective elves, to counter for their many advantages. Don't see a change for this.



While the ideas may "make sense," this is a fantasy game after all, and game balance has become the main goal for the Carrion Fields staff.

  

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TopicA few ideas [View all] , TJHuron, Fri 30-Nov-07 02:02 AM
Reply RE: A few ideas, Theerkla, 30-Nov-07 05:56 AM, #2
Reply RE: A few ideas, TJHuron, 30-Nov-07 09:55 AM, #3
     Reply RE: A few ideas, _Magus_, 30-Nov-07 04:34 PM, #4
Reply RE: A few ideas, _Magus_, 30-Nov-07 02:26 AM #1
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