Tirach | Wed 09-Mar-05 05:19 AM |
Member since 26th Feb 2004
115 posts
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#7701, "Idea to improve the CF Newbie Experience"
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I amongst others would like to see Carrion Fields grow even more, and I don't think the dark and gloomy setting of the mud really is a setof to many players, but the fact that you have to work harder than any mud I have ever played to acomplish anything or even reach the 30th rank.
The main reason here is to get to know the areas that are somewhat dangerous, not the nasty areas. Its to give a safe first taste of thera. Sort of like when you take a bite out of something you have not tasted before, if the taste is good, you soon want some more of it. If your first tast is a bad one you quickly will put it away.
As most of you probably experienced (if you can remember) is that learning how to play CF is a 3 stage game. 1 learn layout and basic ranking areas/gear. 2 Learn how to survive those elites and 3 how to kill other players. When you gone through all phazes you are a fully fledged competitive CF player (ofcourse RP is a lerning curve through all phazes).
New players can have an extremely hard time getting into the game and learn how things are. I have to say when I started a few years ago I found it extremely hard to explore at level 10 to get to know the layout well enough to survive. I even used a couple of characters (heroes bouth of them) to learn how to survive after I learned the basic layout of the mud. After that I started learning how to kill... So the learning curve is pretty steep But though I love the mud now when I feel I can compete.
I have a suggestion to how newbies can get faster into the game, and even give Carrion Fields more players in the long run. It is a major project implementation wise but I think it would be worth the trouble.
Today you have the choice to select that you are a newbie so you get better followup from the imms in the game. What if we make this a status that gives restrictions to the player, to help him learn the game and mechanics faster.
I was thinking of the following restrictions: 1) Not able to rank beyond level 30 2) Not be able to hold any limited items. 3) Not able to choose empowerment classes or support classes (esp bard and transmuter). So we dont get out of range adventurers aiding in pk fights. 4) Deny the use of herbs or the like on a character that is under the influence of PK Adrenaline. 5) Not able to participate in PK fights or be a victim of one. 6) Not able to loot player corpses. 7) Not able to join any of the cabals we know today (look below).
Given this you get a safe environment for a newbie play and learn the ropes. Allso when you pass level 11 your entrance to the newbiezone will be switched for a cabal entrance for an adventurer cabal with an outer guardian, and inner guardian. Let the cabal be run by hero imms and the newbies automatically gets inducted into this cabal. This should give them the oppertunity to learn how cabal works and at the same time learn them how to RP well. The inner guardian can be used to give quests and guide RP and in sorts as a kind of a newbie IC channel for the "experienced newbies".
Maby give them a cabal power which works once a day or week where you can get to your outer guardian if your in really bad problems (like wind up in an area where you just have no idea how to get back from). Maby a power called 'safe haven'
I know this is not an easy change, but it might be one of those bigger projects that might get us a few more of those newbies who stay and give good reviews hehe.
Tirach
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Idea to improve the CF Newbie Experience
[View all] , Tirach, Wed 09-Mar-05 05:19 AM
well, since I've just looked at a mud with this,
incognito,
09-Mar-05 12:41 PM, #7
RE: Idea to improve the CF Newbie Experience,
Kristof,
09-Mar-05 09:35 AM, #2
RE: Idea to improve the CF Newbie Experience,
Tirach,
09-Mar-05 10:10 AM, #5
RE: Idea to improve the CF Newbie Experience,
nepenthe,
09-Mar-05 08:46 AM, #1
For the most part I agree...,
Bajula,
09-Mar-05 09:35 AM, #3
RE: Idea to improve the CF Newbie Experience,
Tirach,
09-Mar-05 10:02 AM, #4
RE: Idea to improve the CF Newbie Experience,
Larshalv,
09-Mar-05 11:26 AM, #6
I kind of like the cabal idea,
Theerkla,
09-Mar-05 03:09 PM, #8
Yea lets spinn off on this.,
Tirach,
11-Mar-05 11:31 AM, #9
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