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Top General Discussions Gameplay Topic #7701
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TirachWed 09-Mar-05 05:19 AM
Member since 26th Feb 2004
115 posts
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#7701, "Idea to improve the CF Newbie Experience"


          

I amongst others would like to see Carrion Fields grow even more, and I don't
think the dark and gloomy setting of the mud really is a setof to many
players, but the fact that you have to work harder than any mud I have ever
played to acomplish anything or even reach the 30th rank.

The main reason here is to get to know the areas that are somewhat
dangerous, not the nasty areas. Its to give a safe first taste of thera.
Sort of like when you take a bite out of something you have not tasted
before, if the taste is good, you soon want some more of it. If your first
tast is a bad one you quickly will put it away.

As most of you probably experienced (if you can remember) is that learning how to play CF is a 3 stage game. 1 learn layout and basic ranking areas/gear. 2 Learn how to survive those elites and 3 how to kill other players. When you gone through all phazes you are a fully fledged competitive CF player
(ofcourse RP is a lerning curve through all phazes).

New players can have an extremely hard time getting into the game and learn
how things are. I have to say when I started a few years ago I found it
extremely hard to explore at level 10 to get to know the layout well enough
to survive. I even used a couple of characters (heroes bouth of them) to
learn how to survive after I learned the basic layout of the mud. After that
I started learning how to kill... So the learning curve is pretty steep
But though I love the mud now when I feel I can compete.

I have a suggestion to how newbies can get faster into the game, and even give
Carrion Fields more players in the long run. It is a major project
implementation wise but I think it would be worth the trouble.

Today you have the choice to select that you are a newbie so you get better
followup from the imms in the game. What if we make this a status that gives
restrictions to the player, to help him learn the game and mechanics faster.

I was thinking of the following restrictions:
1) Not able to rank beyond level 30
2) Not be able to hold any limited items.
3) Not able to choose empowerment classes or support classes (esp bard and
transmuter). So we dont get out of range adventurers aiding in pk fights.
4) Deny the use of herbs or the like on a character that is under the
influence of PK Adrenaline.
5) Not able to participate in PK fights or be a victim of one.
6) Not able to loot player corpses.
7) Not able to join any of the cabals we know today (look below).

Given this you get a safe environment for a newbie play and learn the ropes.
Allso when you pass level 11 your entrance to the newbiezone will be switched
for a cabal entrance for an adventurer cabal with an outer guardian, and
inner guardian. Let the cabal be run by hero imms and the newbies
automatically gets inducted into this cabal. This should give them the
oppertunity to learn how cabal works and at the same time learn them how to
RP well. The inner guardian can be used to give quests and guide RP and in
sorts as a kind of a newbie IC channel for the "experienced newbies".

Maby give them a cabal power which works once a day or week where you can get to your
outer guardian if your in really bad problems (like wind up in an area where
you just have no idea how to get back from). Maby a power called 'safe haven'

I know this is not an easy change, but it might be one of those bigger projects that might get us a few more of those newbies who stay and give good reviews hehe.

Tirach

  

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TopicIdea to improve the CF Newbie Experience [View all] , Tirach, Wed 09-Mar-05 05:19 AM
Reply well, since I've just looked at a mud with this, incognito, 09-Mar-05 12:41 PM, #7
Reply RE: Idea to improve the CF Newbie Experience, Kristof, 09-Mar-05 09:35 AM, #2
Reply RE: Idea to improve the CF Newbie Experience, Tirach, 09-Mar-05 10:10 AM, #5
Reply RE: Idea to improve the CF Newbie Experience, nepenthe, 09-Mar-05 08:46 AM, #1
     Reply For the most part I agree..., Bajula, 09-Mar-05 09:35 AM, #3
     Reply RE: Idea to improve the CF Newbie Experience, Tirach, 09-Mar-05 10:02 AM, #4
     Reply RE: Idea to improve the CF Newbie Experience, Larshalv, 09-Mar-05 11:26 AM, #6
     Reply I kind of like the cabal idea, Theerkla, 09-Mar-05 03:09 PM, #8
          Reply Yea lets spinn off on this., Tirach, 11-Mar-05 11:31 AM, #9
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