Tac | Thu 06-Jun-13 09:24 PM |
Member since 15th Nov 2005
2050 posts
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#49878, "Knowledge Gap vs. Skill Gap"
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After reflection, my last post about the skill gap in CF seems to mostly focus on the knowledge gap. In fact it seems that most of those discussions eventually end up there... What I really wanted to focus on, but was distracted from, is the skill gap.
What would we need to put in the hands of a new player for them to have the skills to enjoy their time? By skill I mean something like Marcus' ability to chase. This isn't a question on knowledge (mostly), and having been on the bad end of it before, it is truly frightening. Even without windwalk I've felt like he was getting 2 commands to my 1 when getting away... So where are those gaps that we could narrow?
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Knowledge Gap vs. Skill Gap
[View all] , Tac, Thu 06-Jun-13 09:24 PM
I think you mean well. But your examples are not exactl...,
Zephon,
07-Jun-13 11:50 AM, #5
Really?,
Homard,
07-Jun-13 06:55 AM, #1
This isn't helpful...,
Tac,
07-Jun-13 11:04 AM, #2
Agreed.,
Swordsosaurus,
07-Jun-13 11:21 AM, #3
You have also missed my point...,
Tac,
07-Jun-13 11:32 AM, #4
I'll support this statement,
geenugs,
07-Jun-13 12:19 PM, #6
AMAZING POST!,
Thinhallen,
08-Jun-13 07:08 AM, #9
I'd say that the sweetspot of CF is when you play your ...,
Amberion,
08-Jun-13 08:02 AM, #10
Agreed..,
Thinhallen,
08-Jun-13 12:57 PM, #12
RE: Agreed..,
Kalageadon,
08-Jun-13 04:12 PM, #15
I admit,
Swordsosaurus,
08-Jun-13 04:24 PM, #16
Agreed..,
Thinhallen,
09-Jun-13 03:17 PM, #17
Disagree,
Swordsosaurus,
08-Jun-13 11:26 AM, #11
RE: Disagree,
Thinhallen,
08-Jun-13 01:04 PM, #13
That's a good way to look at it.,
Swordsosaurus,
08-Jun-13 01:59 PM, #14
I guess I did.,
Swordsosaurus,
07-Jun-13 12:28 PM, #7
I do remember what it is like to learn a new mud...,
Tac,
07-Jun-13 01:16 PM, #8
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