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#37047, "RE: disagree on all points"
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>1.) What makes thieves "scary" (the more appropriate term is >annoying) is the skill steal. Having two or even three entire >thief paths doesn't make a thief overwhelmingly tough it just >gives them a lot more utility. I mean honestly what >combination of thief paths really worries you more then the >steal skill. You can't remove the steal skill and have them >still be thieves and what is annoying is that if you die in a >PK there is a chance someone makes off with your gear. If you >have to deal with a thief there is almost a garuntee that you >will have to replace most of your inventory which is time >consuming(especially prep bags) and it is significantly >easier for a thief to steal from you then it is to be turned >into a corpse in general. It is also frustrating because it >can be near impossible to retaliate against a thief who is not >interested in trying to kill you.
There is a big difference between "scary" (PK strength) and simply annoying people by being a steal-n-run thief.
I think thief points translate directly into toughness, which is why thief skills have costs and prerequisites. Likewise, the original-original-poster (Dirt?) was complaining more about the number of strength of a certain thief's abilities. Obviously skill, game knowledge, gear, etc. all play a huge role in PK toughness as well, but specifically in the case of thieves, paths/points definitely make or break characters.
Steal is never going away, and in practice, it's use is probably 90% nuisance and 10% tactics. That is to say that most thieves use steal to score nice gear and not simply to disable a person as part of a larger scheme to PK them. It's a VERY potent skill in PK, but totally separate from PK, it's also a very annoying skill. I think most people have a problem with the latter, not the former.
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Dirt Nuggets
[View all] , Isildur, Wed 26-Jan-11 11:30 PM
Thief points,
Zulghinlour,
29-Jan-11 01:58 PM, #23
3. New Command in Non Area Explore Areas,
Seil Clavin (Anonymous),
27-Jan-11 08:01 PM, #14
You do know that "look all" or "l a" works?,
Amberion,
27-Jan-11 10:01 PM, #15
....seriously? When did THIS happen...n/t,
Same dude (Anonymous),
27-Jan-11 11:26 PM, #19
RE: You do know that ,
TJHuron,
28-Jan-11 09:24 AM, #20
So....L All doesn't work that way atm?,
Seilclavin,
28-Jan-11 08:42 PM, #21
RE: So....L All doesn't work that way atm?,
Grudan,
29-Jan-11 12:20 AM, #22
RE: Dirt Nuggets,
Elerosse,
27-Jan-11 05:27 PM, #13
My real issue is the timesink:,
UncleArzzra,
27-Jan-11 03:49 PM, #11
RE: Dirt Nuggets,
Tac,
27-Jan-11 03:40 PM, #10
If you're talking about the heal-y sleeves, you're wron...,
TMNS,
27-Jan-11 10:19 PM, #16
Maybe I'm just missing something.,
sorlag (Anonymous),
27-Jan-11 10:35 PM, #17
The Immortal in question can delete this post if he wan...,
TMNS,
27-Jan-11 10:59 PM, #18
My two cents,
Grudan,
27-Jan-11 01:48 PM, #9
disagree on all points,
laxman,
27-Jan-11 01:35 PM, #7
RE: disagree on all points,
sorlag (Anonymous),
27-Jan-11 04:20 PM #12
RE: Dirt Nuggets,
sorlag (Anonymous),
27-Jan-11 12:53 PM, #5
RE: Dirt Nuggets,
Murphy,
27-Jan-11 12:20 AM, #2
On 2 and 3,
Artificial,
27-Jan-11 12:16 AM, #1
I sort of enjoy it and find new things every time I go ...,
Lhydia,
27-Jan-11 05:51 AM, #3
I kind of enjoy it too, for a different reason,
incognito,
01-Feb-11 04:00 PM, #28
I like the notion of fewer edges,
lasentia,
27-Jan-11 12:08 PM, #4
What I'd prefer over this, but would probably be long-t...,
sorlag (Anonymous),
27-Jan-11 01:26 PM, #6
this really exists already,
laxman,
27-Jan-11 01:39 PM, #8
RE: On 2 and 3,
Zulghinlour,
29-Jan-11 02:01 PM, #24
What I am suggesting,
Artificial,
29-Jan-11 02:06 PM, #25
Monotony..,
Thinhallen,
31-Jan-11 12:07 AM, #26
Well, player numbers have been up to 50+ most times I'm...,
TMNS,
31-Jan-11 12:39 AM, #27
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