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sorlag (inactive user)Thu 27-Jan-11 04:20 PM
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#37047, "RE: disagree on all points"


          

>1.) What makes thieves "scary" (the more appropriate term is
>annoying) is the skill steal. Having two or even three entire
>thief paths doesn't make a thief overwhelmingly tough it just
>gives them a lot more utility. I mean honestly what
>combination of thief paths really worries you more then the
>steal skill. You can't remove the steal skill and have them
>still be thieves and what is annoying is that if you die in a
>PK there is a chance someone makes off with your gear. If you
>have to deal with a thief there is almost a garuntee that you
>will have to replace most of your inventory which is time
>consuming(especially prep bags) and it is significantly
>easier for a thief to steal from you then it is to be turned
>into a corpse in general. It is also frustrating because it
>can be near impossible to retaliate against a thief who is not
>interested in trying to kill you.

There is a big difference between "scary" (PK strength) and simply annoying people by being a steal-n-run thief.

I think thief points translate directly into toughness, which is why thief skills have costs and prerequisites. Likewise, the original-original-poster (Dirt?) was complaining more about the number of strength of a certain thief's abilities. Obviously skill, game knowledge, gear, etc. all play a huge role in PK toughness as well, but specifically in the case of thieves, paths/points definitely make or break characters.

Steal is never going away, and in practice, it's use is probably 90% nuisance and 10% tactics. That is to say that most thieves use steal to score nice gear and not simply to disable a person as part of a larger scheme to PK them. It's a VERY potent skill in PK, but totally separate from PK, it's also a very annoying skill. I think most people have a problem with the latter, not the former.

  

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HOT TopicDirt Nuggets [View all] , Isildur, Wed 26-Jan-11 11:30 PM
Reply Thief points, Zulghinlour, 29-Jan-11 01:58 PM, #23
Reply 3. New Command in Non Area Explore Areas, Seil Clavin (Anonymous), 27-Jan-11 08:01 PM, #14
Reply You do know that "look all" or "l a" works?, Amberion, 27-Jan-11 10:01 PM, #15
     Reply ....seriously? When did THIS happen...n/t, Same dude (Anonymous), 27-Jan-11 11:26 PM, #19
     Reply RE: You do know that , TJHuron, 28-Jan-11 09:24 AM, #20
          Reply So....L All doesn't work that way atm?, Seilclavin, 28-Jan-11 08:42 PM, #21
               Reply RE: So....L All doesn't work that way atm?, Grudan, 29-Jan-11 12:20 AM, #22
Reply RE: Dirt Nuggets, Elerosse, 27-Jan-11 05:27 PM, #13
Reply My real issue is the timesink:, UncleArzzra, 27-Jan-11 03:49 PM, #11
Reply RE: Dirt Nuggets, Tac, 27-Jan-11 03:40 PM, #10
Reply If you're talking about the heal-y sleeves, you're wron..., TMNS, 27-Jan-11 10:19 PM, #16
     Reply Maybe I'm just missing something., sorlag (Anonymous), 27-Jan-11 10:35 PM, #17
          Reply The Immortal in question can delete this post if he wan..., TMNS, 27-Jan-11 10:59 PM, #18
Reply My two cents, Grudan, 27-Jan-11 01:48 PM, #9
Reply disagree on all points, laxman, 27-Jan-11 01:35 PM, #7
Reply RE: disagree on all points, sorlag (Anonymous), 27-Jan-11 04:20 PM #12
Reply RE: Dirt Nuggets, sorlag (Anonymous), 27-Jan-11 12:53 PM, #5
Reply RE: Dirt Nuggets, Murphy, 27-Jan-11 12:20 AM, #2
Reply On 2 and 3, Artificial, 27-Jan-11 12:16 AM, #1
     Reply I sort of enjoy it and find new things every time I go ..., Lhydia, 27-Jan-11 05:51 AM, #3
     Reply I kind of enjoy it too, for a different reason, incognito, 01-Feb-11 04:00 PM, #28
     Reply I like the notion of fewer edges, lasentia, 27-Jan-11 12:08 PM, #4
     Reply What I'd prefer over this, but would probably be long-t..., sorlag (Anonymous), 27-Jan-11 01:26 PM, #6
     Reply this really exists already, laxman, 27-Jan-11 01:39 PM, #8
     Reply RE: On 2 and 3, Zulghinlour, 29-Jan-11 02:01 PM, #24
          Reply What I am suggesting, Artificial, 29-Jan-11 02:06 PM, #25
          Reply Monotony.., Thinhallen, 31-Jan-11 12:07 AM, #26
               Reply Well, player numbers have been up to 50+ most times I'm..., TMNS, 31-Jan-11 12:39 AM, #27
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