Grudan | Thu 27-Jan-11 01:48 PM |
Member since 21st Sep 2007
57 posts
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#37043, "My two cents"
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1. I don't have a good feel for this. My last thief only had 100 thief points and I thought he was already very powerful for what he was designed for. 120 would have gotten me another fun toy or two, like blackjack, but is 130 really that big a deal over 120? Maybe I haven't done enough of the math on the perfect thief build. I'll defer to others like you that have had better thieves on that, but I don't see the big difference.
2. Yes, giving imm xp for role entries distorts the way the role command is used. I'll argue it does make for better role-play though. First off, I never roll a guy without a role anymore. Even I'm rolling a ranger I just plan to screw around with during a slow period at work, I'll write a role for him, just because 1000 imm xp is better than nothing. If this system encourages more people to have roles than not, I think it's a positive.
Second, for me imm xp gives me an excuse to pace and add role entries. I won't lie I add more role entries purely for the xp and the odd shot at winning a role contest. However, it gives me an excuse to write down what I'm already thinking of my guy as he grows and ages. I find the act of writing it down helps crystalize it in my head and actually does make me play better.
3. I have two answers for this one.
a) Yes, tying edge points to observation/exploration motivates people to do terribly unfun, boring things, over and over. The upside is huge though, the movement points alone can be nice at mid levels, and so it is human nature to figure out the easiest way to get through repetitive tasks. People will game the system, and the people who game it best will have an advantage over those who do not.
b) This is a slippery slope to the core of CF. Obs/Explore, leveling, empowerment, Cabal induction, limited items, preps, wands, heck even minotaur slots. The principle of CF is "Yes, it's annoying, but the people who know how to do it well and are willing to do it over and over and over get an advantage."
Running obs/explore runs with every character isn't much different then leveling in the same zones with every character, or searching 52 distinct wand locations for the 6th time this year, or waiting around to get two recommendations (or an absentee leader) to a cabal you're already had 12 characters in in the past, or raising gold with yet another character to buy the same preps again and again, or checking if mob X holds the magic Y you've been looking for after every reset, etc.
What I like about the Obs/Explore timesink as opposed to almost all the others is that it can be done mostly solo. I don't need to wait for a cabal leader, or an imm, or the right leveling group, or some person to delete so I get the rare weapon he's hoarding, or wait til the merchants I can sell to have money, etc. At least when I log in and find few people on there's something I can do to at least feel like I'm progressing for a bit.
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Dirt Nuggets
[View all] , Isildur, Wed 26-Jan-11 11:30 PM
Thief points,
Zulghinlour,
29-Jan-11 01:58 PM, #23
3. New Command in Non Area Explore Areas,
Seil Clavin (Anonymous),
27-Jan-11 08:01 PM, #14
You do know that "look all" or "l a" works?,
Amberion,
27-Jan-11 10:01 PM, #15
....seriously? When did THIS happen...n/t,
Same dude (Anonymous),
27-Jan-11 11:26 PM, #19
RE: You do know that ,
TJHuron,
28-Jan-11 09:24 AM, #20
So....L All doesn't work that way atm?,
Seilclavin,
28-Jan-11 08:42 PM, #21
RE: So....L All doesn't work that way atm?,
Grudan,
29-Jan-11 12:20 AM, #22
RE: Dirt Nuggets,
Elerosse,
27-Jan-11 05:27 PM, #13
My real issue is the timesink:,
UncleArzzra,
27-Jan-11 03:49 PM, #11
RE: Dirt Nuggets,
Tac,
27-Jan-11 03:40 PM, #10
If you're talking about the heal-y sleeves, you're wron...,
TMNS,
27-Jan-11 10:19 PM, #16
Maybe I'm just missing something.,
sorlag (Anonymous),
27-Jan-11 10:35 PM, #17
The Immortal in question can delete this post if he wan...,
TMNS,
27-Jan-11 10:59 PM, #18
My two cents,
Grudan,
27-Jan-11 01:48 PM #9
disagree on all points,
laxman,
27-Jan-11 01:35 PM, #7
RE: disagree on all points,
sorlag (Anonymous),
27-Jan-11 04:20 PM, #12
RE: Dirt Nuggets,
sorlag (Anonymous),
27-Jan-11 12:53 PM, #5
RE: Dirt Nuggets,
Murphy,
27-Jan-11 12:20 AM, #2
On 2 and 3,
Artificial,
27-Jan-11 12:16 AM, #1
I sort of enjoy it and find new things every time I go ...,
Lhydia,
27-Jan-11 05:51 AM, #3
I kind of enjoy it too, for a different reason,
incognito,
01-Feb-11 04:00 PM, #28
I like the notion of fewer edges,
lasentia,
27-Jan-11 12:08 PM, #4
What I'd prefer over this, but would probably be long-t...,
sorlag (Anonymous),
27-Jan-11 01:26 PM, #6
this really exists already,
laxman,
27-Jan-11 01:39 PM, #8
RE: On 2 and 3,
Zulghinlour,
29-Jan-11 02:01 PM, #24
What I am suggesting,
Artificial,
29-Jan-11 02:06 PM, #25
Monotony..,
Thinhallen,
31-Jan-11 12:07 AM, #26
Well, player numbers have been up to 50+ most times I'm...,
TMNS,
31-Jan-11 12:39 AM, #27
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