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DaevrynWed 13-Dec-06 10:23 PM
Member since 13th Feb 2007
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#15545, "RE: Well, well, well"


          


>1) From the helpfile: "There are places in Thera, however,
>from (or to) which no means of magical trans-location is
>possible, including teleport."
>
>- Q's: A) Does this still hold true?

Absolutely. Most of the places you couldn't teleport into yesterday you still couldn't.

Basically, the way things have been for a while is that if a room was no-recall, it was really ALL transportation magic fails, including recall, teleport, gate, etc. Now, that's somewhat decoupled -- you can teleport from some places you can't recall from, you can recall from some places you can't teleport from, etc.

For the vast majority of Thera, you still can either do both or neither.

>I'm assuming it still
>holds true for explore areas. B) Are ALL places now opened to
>teleport into, even if they're flagged as no_teleport
> Underdark comes to mind), or are there selected areas only?

Selected!

>2) Kasty, you said, "Reason: Over the years, there have been a
>lot more teleport-friendly rooms added to the MUD then
>teleport-unfriendly rooms, thus significantly reducing the
>danger that should be inherent to the spell. I routinely use
> and have seen others use) teleport as a lazy means of
>transportation rather than a last ditch means of escape, which
>was one of the intents of the spell."
>
>- This seems like some thin reasoning to me. Just to make life
>harder for teleporters? But WHY make life harder for
>teleporters? Something like, making life better for
>non-teleporters (villagers, this would be a great thing for
>them!), or...? Still lost on the why.

The teleport spell was originally concieved of and balanced upon having a certain amount of risk.

As the world's gotten bigger, basically, that risk has been constantly decreasing.

If the risk more or less goes away, the dynamics of teleporting change a lot, and in turn the dynamics of the game in general change a lot. This is more true for higher end players than midrange players.

For example, as things stood, I basically would not ever walk out of my guild or cabal as a class with teleport. Why open myself to that kind of snare/assassination/quicksand/etc. risk? I also pretty much would never walk anywhere that was more than 1-2 ticks away as a class with teleport -- I'd teleport until I was someplace within 1-2 ticks walk and roll from there. For a long time this really has been, in most cases, the smart behavior and it really warps a lot of the dynamics of the game.

If I wanted to find someone to PK? Why check areas and develop any kind of hunting method when I can just teleport until I see someone in my PK range and bash them down? (The answer in that case is: for when I play a character that doesn't have teleport, but the point remains.)

Along similar lines, a lot of more conservative players, if fighting a shaman, will flee and quaff teleport literally upon the very first malediction landed upon them if they aren't already massively winning. And again, if you wanted to play conservatively, that really was the smart choice.

Teleport was never meant to be a poor man's gate or a substitute for walking, but over time it became that and we've decided to take steps to correct it. This de-powers teleport characters in some ways but overall we think it's good for the dynamics of the game.

If you need to get away from a gang of people, if you're slept and messed up, if you're pretty sure there's an assassin waiting outside your cabal, if you're pretty sure a bunch of Outlanders are waiting for you two rooms away chameleoned -- these are all still great reasons to teleport, and I'm sure it will still be well worth any risk in these cases. What probably isn't worth it is convienience teleporting in most cases.

When I first started playing CF, recalling/teleporting/etc. into and out of a room weren't necessarily coupled. That change was made sometime between when I started playing and when I immed. Over time we've reviewed it and decided that it either wasn't a good idea in the first place or it just doesn't suit the needs of the game anymore, and so here we are.

I will say I do have some great, fun memories out of that old era that relate to teleport working the way it did. Maybe we can sucker Vlad into telling his story of teleporting into the Mausoleum.

  

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HOT Locked TopicTeleportation [View all] , Nivek1, Wed 13-Dec-06 07:57 PM
Reply Locked on account of dogpiling. (n/t), Valguarnera, 18-Dec-06 09:59 AM, #73
Reply Nonsense., Eskelian, 15-Dec-06 01:19 AM, #58
Reply I demand Kaubris's teleport in replacement, Tac, 14-Dec-06 04:17 PM, #46
Reply I think you missed the point of this change., Scrimbul, 14-Dec-06 04:52 PM, #47
     Reply Oh I don't actually care..., Tac, 14-Dec-06 05:13 PM, #48
          Reply People have had them, Valkenar, 14-Dec-06 06:30 PM, #52
Reply I like this change, Valkenar, 14-Dec-06 11:35 AM, #32
Reply Additional suggestion, Marcus_, 14-Dec-06 07:19 AM, #23
Reply This is semi-true:, Daevryn, 14-Dec-06 08:27 AM, #24
     Reply I am! :) nt, Astillian, 14-Dec-06 02:00 PM, #38
          Reply Heh.. me too. Hollar!, Sebeok, 14-Dec-06 02:06 PM, #39
               Reply RE: Heh.. me too. Hollar!, terinth, 17-Dec-06 03:22 AM, #70
Reply RE: Teleportation, NNNick, 14-Dec-06 06:12 AM, #22
Reply I am now faced with walk and get assassinated or port a..., Abernyte, 14-Dec-06 06:04 AM, #21
Reply Heh, don't know about Nivek's minority...., Straklaw, 14-Dec-06 04:50 AM, #20
Reply There are no attractors., Valguarnera, 14-Dec-06 10:47 AM, #28
Reply I need a forum trigger., Valguarnera, 13-Dec-06 10:47 PM, #9
Reply You know..., Daevryn, 13-Dec-06 11:03 PM, #10
Reply RE: You know..., (NOT Pro), 14-Dec-06 01:29 AM, #14
Reply I wouldn't necessarily say that., TheLastMohican, 13-Dec-06 11:11 PM, #11
Reply Re: Time constraints:, Valguarnera, 13-Dec-06 11:36 PM, #13
Reply RE: I need a forum trigger., Nivek1, 13-Dec-06 11:20 PM, #12
Reply Well, well, well, TheDude, 13-Dec-06 08:53 PM, #1
     Reply RE: Well, well, well, Daevryn, 13-Dec-06 10:23 PM #2
     Reply God for bid if you teleport into water!, (NOT Pro), 13-Dec-06 10:23 PM, #3
     Reply 99% sure you still can't. :P (n/t), Daevryn, 13-Dec-06 10:25 PM, #5
     Reply RE: Well, well, well, nebel, 13-Dec-06 10:24 PM, #4
     Reply What was wrong with having a spell, (NOT Pro), 13-Dec-06 10:33 PM, #6
          Reply RE: What was wrong with having a spell, Daevryn, 13-Dec-06 10:35 PM, #7
          Reply For what it's worth., (NOT Pro), 14-Dec-06 01:35 AM, #15
               Reply RE: For what it's worth., Daevryn, 14-Dec-06 01:53 AM, #17
               Reply Well then.., Sebeok, 14-Dec-06 10:41 AM, #26
               Reply RE: For what it's worth., (NOT Pro), 14-Dec-06 10:44 AM, #27
                    Reply RE: For what it's worth., Daevryn, 14-Dec-06 10:53 AM, #29
                    Reply And, hell, I'll elaborate on that., Daevryn, 14-Dec-06 11:01 AM, #31
                         Reply Wich still has nothing to do with my opinion, (NOT Pro), 14-Dec-06 12:58 PM, #34
                              Reply I think you're missing his point, Sebeok, 14-Dec-06 01:12 PM, #36
                              Reply You can be as angry as you like of course., (NOT Pro), 14-Dec-06 03:26 PM, #42
                                   Reply RE: You can be as angry as you like of course., Daevryn, 14-Dec-06 03:53 PM, #44
                                        Reply Why do you guys even bother arguing with Pro?, _Magus_, 14-Dec-06 06:12 PM, #51
                                        Reply RE: Why do you guys even bother arguing with Pro?, (NOT Pro), 15-Dec-06 01:18 AM, #57
                                        Reply I don't think you even know what I was saying originall..., (NOT Pro), 15-Dec-06 01:16 AM, #56
                                             Reply RE: I don't think you even know what I was saying origi..., Sebeok, 15-Dec-06 10:38 AM, #65
                                             Reply RE: I don't think you even know what I was saying origi..., Valkenar, 15-Dec-06 11:29 AM, #66
                                                  Reply Exactly., Daevryn, 15-Dec-06 11:54 AM, #67
                              Reply RE: Wich still has nothing to do with my opinion, BigJ, 14-Dec-06 06:41 PM, #53
                    Reply RE: For what it's worth., Valguarnera, 14-Dec-06 11:01 AM, #30
                         Reply WHAT?!?!, (NOT Graatch), 14-Dec-06 12:03 PM, #33
                         Reply I think you're a good counterexample., Valguarnera, 14-Dec-06 01:51 PM, #37
                              Reply Stop it, you're making me blush., (NOT Graatch), 14-Dec-06 02:22 PM, #40
                              Reply What I'm confussed about., (NOT Pro), 14-Dec-06 03:31 PM, #43
                              Reply It isn't anti-Pro, it's anti-####tard, Tac, 14-Dec-06 04:15 PM, #45
                                   Reply This post rules too, _Magus_, 14-Dec-06 05:48 PM, #50
                                   Reply RE: This post rules too, (NOT Pro), 15-Dec-06 01:26 AM, #61
                                        Reply Emboldened?, _Magus_, 15-Dec-06 05:29 PM, #68
                                        Reply Pro: Please Help Yourself, vargal, 16-Dec-06 02:57 AM, #69
                                   Reply RE: It isn't anti-Pro, it's anti-####tard, (NOT Pro), 15-Dec-06 01:24 AM, #60
                              Reply This post rules. The Imm staff has always been on my A-..., _Magus_, 14-Dec-06 05:42 PM, #49
                         Reply Anonymous., (NOT Pro), 14-Dec-06 01:01 PM, #35
                              Reply RE: Anonymous., Valkenar, 14-Dec-06 07:00 PM, #54
                              Reply RE: Anonymous., (NOT Pro), 15-Dec-06 01:23 AM, #59
                              Reply RE: Anonymous., Rogue, 18-Dec-06 09:41 AM, #72
               Reply RE: For what it's worth., Mayaletha, 14-Dec-06 03:16 PM, #41
               Reply I'm not complaining about the changes to teleport., (NOT Pro), 15-Dec-06 01:30 AM, #62
                    Reply Like Nep said.., DurNominator, 15-Dec-06 09:38 AM, #64
               Reply This is a fine corner you've painted yourself into..., Wilhath, 14-Dec-06 07:07 PM, #55
               Reply RE: For what it's worth., DurNominator, 15-Dec-06 09:30 AM, #63
          Reply You don't read before you post do you?, Rogue, 18-Dec-06 09:26 AM, #71
     Reply Something in this I missed on the first pass..., Daevryn, 13-Dec-06 10:46 PM, #8
          Reply Ya mighta saved some heart ache, (NOT Pro), 14-Dec-06 01:36 AM, #16
          Reply Or you could figure it out?, GinGa, 14-Dec-06 03:15 AM, #18
               Reply RE: Or you could figure it out?, Daevryn, 14-Dec-06 08:30 AM, #25
          Reply Thanks for addressing our concerns a bit man, TheDude, 14-Dec-06 03:26 AM, #19
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