Subject: "RE: Resource question:" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #10360
Show all folders

ValguarneraTue 27-Sep-05 01:52 PM
Member since 04th Mar 2003
6904 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#10427, "RE: Resource question:"


          

1) You're correct that ideas outpace the ability to implement them, even after cutting them down to only the ideas which gain consensus. This has been true for as long as I've been on the staff, and going back through our records it looks to have always been true.

2) The limiting factors on coding resources are, IMHO:

- Trust. This is the dominant limiting factor, but a malicious coder would be a disaster. Access is tightly limited to a few people, with a few more submitting code by email for implementation by someone else.
- Technical Competence. A sloppy coder will cause a high rate of crashes, possibly including extended downtimes. The damage from this would outweigh the positive impact of many projects. Everyone makes mistakes, but it takes a lot of training and a good "safety net" to make sure mistakes are caught, repaired, and prevented.
- MUD Competence. It's rare that a coder is handed specifications so exact that they don't have to fill in any blanks. You need people who can guesstimate those details with some degree of accuracy. This takes knowing the game's present state, as well as where it is heading.
- Real Life. The types of people most likely to satisfy the trust and reliability conditions mentioned have been with us a while, and are likely to be older people who hold full-time jobs, have relationship or family commitments, and the like.
- Burnout. It's hard work, and a lot of it is thankless. A common example is that repairing something that periodically crashes us is usually only noticed when it's not being done. Also, the bulk of people (everyone but me, now?) who code for us are programmers at their day jobs, and it's easy for CF coding to feel like overtime. Finally, suffice to say that a (vocal) minority of the playerbase is something that has caused all of our coders to take time off from time to time.

valguarnera@carrionfields.com

  

Alert | IP Printer Friendly copy | Reply | Reply with quote

TopicYour hardcore playerbase is erroding. Time for innovat... [View all] , Laearrist, Thu 22-Sep-05 12:58 PM
Reply This was a good read... but..., SPN, 23-Sep-05 09:32 AM, #5
Reply Nevermind, I see where you are going with this., SPN, 23-Sep-05 10:41 AM, #8
Reply RE: Your hardcore playerbase is erroding. Time for inn..., Evil Genius (Anonymous), 23-Sep-05 05:50 AM, #1
     Reply It's mostly about other game companies and genre's like..., Theerkla, 23-Sep-05 06:25 AM, #2
     Reply A little latteral thinking is neccessary... I'll explai..., Laearrist, 23-Sep-05 09:24 AM, #4
          Reply Good post (thank you) - some text, Sebeok, 23-Sep-05 09:42 AM, #6
          Reply RE: A little latteral thinking is neccessary... I'll ex..., Evil Genius (Anonymous), 23-Sep-05 10:27 AM, #7
          Reply Wasn't exactly, but your's is also a very valid point. ..., Laearrist, 23-Sep-05 11:49 AM, #9
          Reply Very Interesting Read, Kastellyn, 27-Sep-05 12:25 PM, #10
          Reply Resource question:, TheDude, 27-Sep-05 01:01 PM, #11
               Reply RE: Resource question:, Valguarnera, 27-Sep-05 01:52 PM #12
               Reply The Other Way..., Kastellyn, 27-Sep-05 04:47 PM, #13
          Reply I think I agreed with every single word in this post. ..., Catastrophic, 27-Sep-05 05:57 PM, #14
     Reply You should've read the link, Valkenar, 23-Sep-05 09:16 AM, #3
Top General Discussions Gameplay Topic #10360 Previous topic | Next topic