Daevryn | Fri 13-Feb-09 12:31 AM |
Member since 13th Feb 2007
11117 posts
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#1263, "Here's the rest that got chopped off:"
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<82%hp 91%m 100%mv 8089tnl (27.78%) 8 AM> <82%hp 91%m 100%mv 8089tnl (27.78%) 8 AM> gr Rynald's group: [28 Thi] Rynald 82% hp 91% mana 100% mv 174961 xp <82%hp 91%m 100%mv 8089tnl (27.78%) 8 AM> <82%hp 91%m 100%mv 8089tnl (27.78%) 8 AM> You feel less resistant to magic. <97%hp 100%m 100%mv 8089tnl (27.78%) 9 AM> stand whe call spelYou wake and stand up. <97%hp 100%m 100%mv 8089tnl (27.78%) 9 AM> lPeople near you: (PK) Ralxarn Cell (PK) Rynald Cell <97%hp 100%m 100%mv 8089tnl (27.78%) 9 AM> b Your hatred of magic surrounds you. <97%hp 89%m 100%mv 8089tnl (27.78%) 9 AM> scan n You scan north. ***** Range 1 ***** A large, trained, warrior guard, stands here. ***** Range 2 ***** Ralxarn the dwarf is here.
<97%hp 89%m 100%mv 8089tnl (27.78%) 9 AM> sneak hid afYou attempt to move silently. <97%hp 89%m 100%mv 8089tnl (27.78%) 9 AM> You attempt to hide. <97%hp 89%m 100%mv 8089tnl (27.78%) 9 AM> You are affected by: Commune: 'bless' modifies save vs spell by -14 for 44 hours. Commune: 'bless' modifies hit roll by 7 for 44 hours. Skill: 'sneak' for 28 hours. Power: 'spellbane' modifies save vs spell by -9 for 7 hours. Commune: 'armor' modifies armor class by -20 for 6 hours. Power: 'truesight' for 2 hours. Power: 'truesight' for 2 hours. Power: 'resistance' for 1 hours. Skill: 'detect hidden' for 0 hours. Physical effect: 'flight' for -1 hours. <97%hp 89%m 100%mv 8089tnl (27.78%) 9 AM> trip barl They aren't here. <97%hp 89%m 100%mv 8089tnl (27.78%) 9 AM> hid You attempt to hide. <97%hp 89%m 100%mv 8089tnl (27.78%) 9 AM> trip fehl hid They aren't here. <97%hp 89%m 100%mv 8089tnl (27.78%) 9 AM> You attempt to hide. <97%hp 89%m 100%mv 8089tnl (27.78%) 9 AM> whe People near you: (PK) Ralxarn Cell (PK) Rynald Cell <97%hp 89%m 100%mv 8089tnl (27.78%) 9 AM> trip ralx They aren't here. <97%hp 89%m 100%mv 8089tnl (27.78%) 9 AM> hid You attempt to hide. <97%hp 89%m 100%mv 8089tnl (27.78%) 9 AM> sneak You feel less aware of your surroundings. <100%hp 91%m 100%mv 8089tnl (27.78%) 10 AM> af You attempt to move silently. <100%hp 91%m 100%mv 8089tnl (27.78%) 10 AM> You are affected by: Commune: 'bless' modifies save vs spell by -14 for 43 hours. Commune: 'bless' modifies hit roll by 7 for 43 hours. Skill: 'sneak' for 28 hours. Power: 'spellbane' modifies save vs spell by -9 for 6 hours. Commune: 'armor' modifies armor class by -20 for 5 hours. Power: 'truesight' for 1 hours. Power: 'truesight' for 1 hours. Power: 'resistance' for 0 hours. Physical effect: 'flight' for -1 hours. <100%hp 91%m 100%mv 8089tnl (27.78%) 10 AM> det Your awareness improves. <100%hp 90%m 100%mv 8089tnl (27.78%) 10 AM> n Tunnel Through the Dungeon This stone tunnel leads from cell to cell, where the criminals are chained to the walls. There are no locks on the cell doors, so if a criminal breaks free of his chains, a titanic battle could arise between the guards and the criminal. [Exits: north east south west] A large, trained, warrior guard, stands here. <100%hp 90%m 99%mv 8089tnl (27.78%) 10 AM> n Cell This is the cell of one of the most wanted criminals in Arial city. The cell is moldy and wet, and is decorated with a wide variety of spiders and cobwebs. You get the creeps in here, and are in a hurry to get out. [Exits: south] The sliced-off leg of an imprisoned arial is lying here. The corpse of Barlaren is here, riddled with small pits and burns. A bloody clump of hair from Barlaren lies here. Ralxarn the dwarf is here. <100%hp 90%m 99%mv 8089tnl (27.78%) 10 AM> discern ralx You carefully study Ralxarn and discern the auras surrounding him. Ralxarn is affected by fly for 2 hours. Ralxarn is affected by repair flesh for 0 hours. Ralxarn is affected by metabolic quickening for 0 hours. <100%hp 90%m 99%mv 8089tnl (27.78%) 10 AM> s [BATTLE] Neztilin: Hask, was Quen with those two? <100%hp 90%m 99%mv 8089tnl (27.78%) 10 AM> Tunnel Through the Dungeon This stone tunnel leads from cell to cell, where the criminals are chained to the walls. There are no locks on the cell doors, so if a criminal breaks free of his chains, a titanic battle could arise between the guards and the criminal. [Exits: north east south west] A large, trained, warrior guard, stands here. <100%hp 90%m 99%mv 8089tnl (27.78%) 10 AM> where snPeople near you: (PK) Ralxarn Cell (PK) Rynald Tunnel Through the Dungeon Barlaren Carnation Drive <100%hp 90%m 99%mv 8089tnl (27.78%) 10 AM> eak[BATTLE] the Destructor: Gahtho has joined us in the fray of battle. <100%hp 90%m 99%mv 8089tnl (27.78%) 10 AM> You attempt to move silently. <100%hp 90%m 99%mv 8089tnl (27.78%) 10 AM> hid aYou attempt to hide. <100%hp 90%m 99%mv 8089tnl (27.78%) 10 AM> f You are affected by: Commune: 'bless' modifies save vs spell by -14 for 43 hours. Commune: 'bless' modifies hit roll by 7 for 43 hours. Skill: 'sneak' for 28 hours. Skill: 'detect hidden' for 28 hours. Power: 'spellbane' modifies save vs spell by -9 for 6 hours. Commune: 'armor' modifies armor class by -20 for 5 hours. Power: 'truesight' for 1 hours. Power: 'truesight' for 1 hours. Power: 'resistance' for 0 hours. Physical effect: 'flight' for -1 hours. <100%hp 90%m 99%mv 8089tnl (27.78%) 10 AM> n Cell This is the cell of one of the most wanted criminals in Arial city. The cell is moldy and wet, and is decorated with a wide variety of spiders and cobwebs. You get the creeps in here, and are in a hurry to get out. [Exits: south] The sliced-off leg of an imprisoned arial is lying here. The corpse of Barlaren is here, riddled with small pits and burns. A bloody clump of hair from Barlaren lies here. Ralxarn the dwarf is here. <100%hp 90%m 99%mv 8089tnl (27.78%) 10 AM> l in corpse The burnt corpse of Barlaren contains: a shoddy haversack a fine leather vest a pair of fine leather leggings a pair of fine leather gloves a fine leather belt (Glowing) (Humming) a ring bearing the seal of Telenius a gaudy tribal mask a traditional birchbark canoe ( 2) a bracer of gray leather a crude water skin made from the corpse of Certuk some black leather sleeves some leather traveling boots a jaunty white sailor's hat a ring bearing the seal of Telenius (Magical) (Glowing) a steel-shod staff ( 2) a sandy-brown desert cloak a moss cloak a barbed whip flecked with crimson the twisting horns of valor a pair of armguards from the snow worm a silver-horned helm a pair of fine black leather boots (Magical) (Glowing) a ring set with a flaming red ruby (Magical) the essence of a smoke para-elemental 2 gold coins 68 silver coins 12 copper coins <100%hp 90%m 99%mv 8089tnl (27.78%) 10 AM> get coins c [BATTLE] Umiel: Drillllmassssterrrrr greeetingsss yesss. <100%hp 90%m 99%mv 8089tnl (27.78%) 10 AM> orpse hid You step out of the shadows. You get 2 gold coins from the burnt corpse of Barlaren. <100%hp 90%m 99%mv 8089tnl (27.78%) 10 AM> You attempt to hide. <100%hp 90%m 99%mv 8089tnl (27.78%) 10 AM> Autosaving. You feel less tough. Ralxarn seems to relax and his movements return to normal speed. *** No more haste and I'm full up again. Time to do it. ***
<100%hp 93%m 100%mv 8089tnl (27.78%) 11 AM> s cTunnel Through the Dungeon This stone tunnel leads from cell to cell, where the criminals are chained to the walls. There are no locks on the cell doors, so if a criminal breaks free of his chains, a titanic battle could arise between the guards and the criminal. [Exits: north east south west] A large, trained, warrior guard, stands here. <100%hp 93%m 99%mv 8089tnl (27.78%) 11 AM> all resist You feel tough! <100%hp 82%m 99%mv 8089tnl (27.78%) 11 AM> n bs ralx Cell This is the cell of one of the most wanted criminals in Arial city. The cell is moldy and wet, and is decorated with a wide variety of spiders and cobwebs. You get the creeps in here, and are in a hurry to get out. [Exits: south] The sliced-off leg of an imprisoned arial is lying here. The corpse of Barlaren is here, riddled with small pits and burns. A bloody clump of hair from Barlaren lies here. Ralxarn the dwarf is here. <100%hp 82%m 99%mv 8089tnl (27.78%) 11 AM> You step out of the shadows. Ralxarn is hurt and suspicious ... you can't sneak up. <100%hp 82%m 99%mv 8089tnl (27.78%) 11 AM> kn The leg of an imprisoned arial decomposes. <100%hp 82%m 99%mv 8089tnl (27.78%) 11 AM> ife ralx You drive the Dagger of A'hz-Tel into Ralxarn's side! You trample around loudly again. Your knifing MASSACRES Ralxarn! Ralxarn yells 'Help! Rynald knifed me!' Ralxarn is gushing blood. <100%hp 82%m 99%mv 8089tnl (27.78%) 11 AM> You fail to block off Ralxarn's route of escape! Ralxarn has fled! Ralxarn leaves south. <100%hp 82%m 99%mv 8089tnl (27.78%) 11 AM> s knife ralx Tunnel Through the Dungeon This stone tunnel leads from cell to cell, where the criminals are chained to the walls. There are no locks on the cell doors, so if a criminal breaks free of his chains, a titanic battle could arise between the guards and the criminal. [Exits: north east south west] A large, trained, warrior guard, stands here. <100%hp 82%m 99%mv 8089tnl (27.78%) 11 AM> They aren't here. <100%hp 82%m 99%mv 8089tnl (27.78%) 11 AM> whe People near you: (PK) Ralxarn Lower Dungeon Staircase (PK) Rynald Tunnel Through the Dungeon Barlaren Courtyard <100%hp 82%m 99%mv 8089tnl (27.78%) 11 AM> w w whe Tunnel Through the Dungeon This stone tunnel leads from cell to cell, where the criminals are chained to the walls. There are no locks on the cell doors, so if a criminal breaks free of his chains, a titanic battle could arise between the guards and the criminal. [Exits: east west] A large, trained, warrior guard, stands here. <100%hp 82%m 99%mv 8089tnl (27.78%) 11 AM> Tunnel Through the Dungeon This stone tunnel leads from cell to cell, where the criminals are chained to the walls. There are no locks on the cell doors, so if a criminal breaks free of his chains, a titanic battle could arise between the guards and the criminal. [Exits: north east south west] A large, trained, warrior guard, stands here. A large, trained, warrior guard, stands here. <100%hp 82%m 99%mv 8089tnl (27.78%) 11 AM> knife ralx People near you: (PK) Ralxarn Hallway (PK) Rynald Tunnel Through the Dungeon Barlaren Courtyard <100%hp 82%m 99%mv 8089tnl (27.78%) 11 AM> They aren't here. <100%hp 82%m 99%mv 8089tnl (27.78%) 11 AM> w Lower Dungeon Staircase This is the staircase to the lower dungeon, a hideous place of vile criminals. Only the bravest venture to the depths of the castle, as the weak cry for mercy at the thought. Up is the Main Staircase. [Exits: east west up] A large, trained, warrior guard, stands here. <100%hp 82%m 99%mv 8089tnl (27.78%) 11 AM> whe People near you: (PK) Ralxarn Entrance to the Palace (PK) Rynald Lower Dungeon Staircase Barlaren The Second Gatehouse <100%hp 82%m 99%mv 8089tnl (27.78%) 11 AM> u Staircase This Staircase is one of the less assuming features of the castle. You would actually hasten to add that is was rather ordinary. Just a plain old spiral stone staircase. Alongside the staircase you also notice a drop, just a hole in the ground. It is probably where the arials float down to the dungeons below, when their strand affinity for walking leaves them. [Exits: west up down] <100%hp 82%m 99%mv 8089tnl (27.78%) 11 AM> u Staircase This is the Main Staircase. It leads up to the main corridor and quarters, and down as far as the dungeon. It is very unassuming, and you feel like you cannot do much damage here. [Exits: west up down] <100%hp 82%m 98%mv 8089tnl (27.78%) 11 AM> whe d w w whe People near you: (PK) Ralxarn The Second Gatehouse (PK) Rynald Staircase Barlaren The Second Gatehouse <100%hp 82%m 98%mv 8089tnl (27.78%) 11 AM> Staircase This Staircase is one of the less assuming features of the castle. You would actually hasten to add that is was rather ordinary. Just a plain old spiral stone staircase. Alongside the staircase you also notice a drop, just a hole in the ground. It is probably where the arials float down to the dungeons below, when their strand affinity for walking leaves them. [Exits: west up down] <100%hp 82%m 98%mv 8089tnl (27.78%) 11 AM> Hallway This rather large passageway is furnished with gold candle holders on small polished tables. The carpet is of intricate design, and made from a fine red woolen material. You walk carefully on the carpet knowing that not many people have walked on it before. Arials, you see have a habit of flying around the room, which can be rather distracting. North and south of here is a servant quarters. East, is a staircase. [Exits: north east south west] <100%hp 82%m 98%mv 8089tnl (27.78%) 11 AM> knife ralx Your eyes see less truly. <100%hp 85%m 100%mv 8089tnl (27.78%) 12 PM> Hallway This rather large passageway is furnished with gold candle holders on small polished tables. The carpet is of intricate design, and made from a fine red woolen material. You walk carefully on the carpet knowing that not many people have walked on it before. Arials, you see have a habit of flying around the room, which can be rather distracting. [Exits: east west] <100%hp 85%m 99%mv 8089tnl (27.78%) 12 PM> wPeople near you: (PK) Ralxarn Courtyard (PK) Rynald Hallway Barlaren The Second Gatehouse <100%hp 85%m 99%mv 8089tnl (27.78%) 12 PM> wThey aren't here. <100%hp 85%m 99%mv 8089tnl (27.78%) 12 PM> hEntrance to the Palace This is the entranceway of the Palace. Around you are marble and gold fittings and decorations. No expense was spared in the creation of this masterful castle. You feel very odd in this room, as it has obviously been designed for arials. The ceilings are high, and the bookcase is stacked at least 25 feet in the air. Servants hurry around you performing their duties. [Exits: east west] <100%hp 85%m 99%mv 8089tnl (27.78%) 12 PM>The Second Gatehouse This gate is smaller than the last, but it is still overwhelming in both size and construction. You never believed that a race could be so meticulous in their ways, but it seems dominant in the Arial Race. The Palace is well and truly barred unless you have diplomatic status. To try to enter would be suicide. West is the courtyard. [Exits: east west] (Ghost) Barlaren the gnome is resting here. An arial royal palace guard is barring the way to the palace. An arial royal palace guard is barring the way to the palace. <100%hp 85%m 99%mv 8089tnl (27.78%) 12 PM> whe People near you: (PK) Ralxarn Courtyard (PK) Rynald The Second Gatehouse Barlaren The Second Gatehouse <100%hp 85%m 99%mv 8089tnl (27.78%) 12 PM> Barlaren stands up. <100%hp 85%m 99%mv 8089tnl (27.78%) 12 PM> w whe snCourtyard The courtyard is a large, grassy area in between the first and second set of gates. It serves no real purpose beside strategic defense. People occasionally stroll here, or have their animals graze here. The courtyard continues west, east is the second gatehouse. [Exits: east west] <100%hp 85%m 99%mv 8089tnl (27.78%) 12 PM> eak People near you: (PK) Ralxarn Palace Gates (PK) Rynald Courtyard Barlaren Entrance to the Palace <100%hp 85%m 99%mv 8089tnl (27.78%) 12 PM> hid You attempt to move silently. <100%hp 85%m 99%mv 8089tnl (27.78%) 12 PM> You attempt to hide. <100%hp 85%m 99%mv 8089tnl (27.78%) 12 PM> w wCourtyard The courtyard is a large, grassy area in between the first and second set of gates. It serves no real purpose beside strategic defense. People occasionally stroll here, or have their animals graze here. The courtyard continues west and east. [Exits: east west] <100%hp 85%m 99%mv 8089tnl (27.78%) 12 PM> whe Courtyard The courtyard is a large, grassy area in between the first and second set of gates. It serves no real purpose beside strategic defense. People occasionally stroll here, or have their animals graze here. The courtyard continues east, north is the gates. [Exits: north east] A pilgrim is here, resting from his travels. <100%hp 85%m 98%mv 8089tnl (27.78%) 12 PM> n People near you: (PK) Ralxarn Palace Way (PK) Rynald Courtyard Barlaren Lower Dungeon Staircase <100%hp 85%m 98%mv 8089tnl (27.78%) 12 PM> Palace Gates In front of you are the very large gates of the Arial Palace. The gates are made of pure gold. Wow, the cost of this gate alone is beyond your wildest dreams. Drawing your attention from the gates, you notice the palace. Well, if you thought the gates were good, it must have taken a brilliant mind to design this inpenetrable fortification. The courtyard lies to the south. West is Palace Way. [Exits: south west] An arial royal palace guard is barring the way to the palace. An arial royal palace guard is barring the way to the palace. <100%hp 85%m 98%mv 8089tnl (27.78%) 12 PM> w w whPalace Way This is a rather large street leading to the Palace. It has many gold decorations covering the sidewalk. Diplomatic groups and emissaries are the main travelers on the road. The Castle "Cataclysmic Bounds" lies at the end of the way. To the west is the main intersection. North of here is the Main trade road. [Exits: north east west] A diplomat is here, trying to be diplomatic. A pilgrim is here, resting from his travels. <100%hp 85%m 98%mv 8089tnl (27.78%) 12 PM> e Palace Way This is a rather large street leading to the Palace. It has many gold decorations covering the sidewalk. Diplomatic groups and emissaries are the main travelers on the road. The Castle "Cataclysmic Bounds" lies at the end of the way. To the west is the main intersection. To the south lies the Invoker's guild and to the north lies the Transmuter's guild. [Exits: north east south west] A diplomat is here, trying to be diplomatic. <100%hp 85%m 97%mv 8089tnl (27.78%) 12 PM> People near you: (PK) Ralxarn Palace Way (PK) Rynald Palace Way Barlaren Tunnel Through the Dungeon <100%hp 85%m 97%mv 8089tnl (27.78%) 12 PM> w w Palace Way This is a rather large street leading to the Palace. It has many gold decorations covering the sidewalk. Diplomatic groups and emissaries are the main travelers on the road. The Castle "Cataclysmic Bounds" lies at the end of the way. To the west is the main intersection. To the south lies the Warrior's guild. [Exits: east south west] Ralxarn the dwarf is here. A citizen of Arial City is here, scrutinizing you closely. A diplomat is here, trying to be diplomatic. <100%hp 85%m 97%mv 8089tnl (27.78%) 12 PM> whe Palace Way This is a rather large street leading to the Palace. It has many gold decorations covering the sidewalk. Diplomatic groups and emissaries are the main travelers on the road. The Castle "Cataclysmic Bounds" lies at the end of the way. To the west is the main intersection. [Exits: east west] A pilgrim is here, resting from his travels. A diplomat is here, trying to be diplomatic. A citizen of Arial City is here, scrutinizing you closely. <100%hp 85%m 97%mv 8089tnl (27.78%) 12 PM> People near you: (PK) Ralxarn Palace Way (PK) Rynald Palace Way Barlaren Tunnel Through the Dungeon <100%hp 85%m 97%mv 8089tnl (27.78%) 12 PM> e Palace Way This is a rather large street leading to the Palace. It has many gold decorations covering the sidewalk. Diplomatic groups and emissaries are the main travelers on the road. The Castle "Cataclysmic Bounds" lies at the end of the way. To the west is the main intersection. To the south lies the Warrior's guild. [Exits: east south west] Ralxarn the dwarf is here. A citizen of Arial City is here, scrutinizing you closely. A diplomat is here, trying to be diplomatic. <100%hp 85%m 97%mv 8089tnl (27.78%) 12 PM> knife ralx You step out of the shadows. You drive the Dagger of A'hz-Tel into Ralxarn's side! You trample around loudly again. Your knifing MANGLES Ralxarn! Ralxarn yells 'Help! Rynald knifed me!' Ralxarn is writhing in agony. <100%hp 85%m 97%mv 8089tnl (27.78%) 12 PM> Your wrath DISMEMBERS Ralxarn! Ralxarn parries your acidic bite. Ralxarn parries your wrath. You parry Ralxarn's crushing force. Ralxarn's crushing force EVISCERATES you! You parry Ralxarn's crushing force. Ralxarn is convulsing on the ground. <89%hp 85%m 97%mv 8089tnl (27.78%) 12 PM> trip ralx His feet aren't on the ground. Ralxarn is convulsing on the ground. <89%hp 85%m 97%mv 8089tnl (27.78%) 12 PM> [BATTLE] Neztilin: Melertosiceo on the Battlefields. Ralxarn deflects your wrath with his shield. Your acidic bite misses Ralxarn. Ralxarn parries your acidic bite. You dodge Ralxarn's crushing force. Ralxarn's crushing force MUTILATES you! Ralxarn is convulsing on the ground. <79%hp 85%m 97%mv 8089tnl (27.78%) 12 PM> You fail to block off Ralxarn's route of escape! Ralxarn has fled! Ralxarn leaves south. <79%hp 85%m 97%mv 8089tnl (27.78%) 12 PM> knife ralx Ralxarn has arrived. You drive the Dagger of A'hz-Tel into Ralxarn's side! Your knifing MANGLES Ralxarn! Ralxarn is incapacitated and will slowly die, if not aided. Your wrath MASSACRES Ralxarn! Ralxarn is DEAD!! Ralxarn's hands are sliced from his dead body. <79%hp 85%m 97%mv 8089tnl (27.78%) 12 PM> knife ralx l in corpse geThey aren't here. <79%hp 85%m 97%mv 8089tnl (27.78%) 12 PM> t alThe burnt corpse of Ralxarn contains: a necklace of pyrohydra teeth a charred leather bracer the girdle of endless space some leggings formed of a dragon turtle shell arm bands bearing the insignia of two crossed swords (Glowing) an enchanted studded leather shirt a pair of spiked combat gloves a pair of black leather boots a woven leather bracer (Humming) a shining mithril war axe an ornate silver battle-axe a red plumed battlehelm ( 2) an amethyst ring a white surcoat an elaborate beaded onyx belt a brass-studded collar (Glowing) a feather of water walking ( 2) some strangely white moss a metal canteen insulated in a wolf's pelt ( 3) a potion of flight a sturdy mithril helm a notched axe with a wicked blade (Glowing) a stout pine buckler 5 silver coins 20 copper coins <79%hp 85%m 97%mv 8089tnl (27.78%) 12 PM> l.coins corpse You get 5 silver coins from the burnt corpse of Ralxarn. You get 20 copper coins from the burnt corpse of Ralxarn.
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