Subject: "RE: Giants" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions New Player Q&A Topic #2615
Show all folders

SarienTue 15-Jun-10 03:06 PM
Member since 14th Feb 2009
740 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#2668, "RE: Giants"


          

I'm going to ask you a question mr. V. I have pondered this for a LOOONG long time, but never asked.


What is the justification of cloud giants having 3 vulns. I realize they get perm-flight (somewhat handy)...and that IMO would justify an extra vuln..but 3 vulns seems a bit steep a price to pay.

Especially when they are the following vulns

Divine - (who can't find a wrath weapon, I'd wager someone 20 hrs into their first char has one)

Disease - (Shamans/AP's/Necro's have this on tap..ouch)

Mental - (Shamans/Bards/Trannies have this on tap...)

It just seems a bit extreme counter-balance to their inherent flight, and I wondered if any of you (big guys) thought it was a bit over the top as well.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote

TopicGiants [View all] , Blkdrgn, Fri 19-Mar-10 10:58 PM
Reply RE: Giants, incognito, 20-Mar-10 06:42 PM, #2
Reply RE: Giants, Valguarnera, 20-Mar-10 06:56 AM, #1
     Reply RE: Giants, Sarien, 15-Jun-10 03:06 PM #3
          Reply They have one more vuln than fire giants..., Twist, 15-Jun-10 04:03 PM, #4
               Reply RE: They have one more vuln than fire giants..., Sarien, 16-Jun-10 02:13 PM, #5
               Reply Twist... , TJHuron, 24-Jun-10 02:09 AM, #6
                    Reply Well fly is a biggie, yeah..., Twist, 24-Jun-10 10:39 AM, #7
Top General Discussions New Player Q&A Topic #2615 Previous topic | Next topic