Sarien | Tue 15-Jun-10 03:06 PM |
Member since 14th Feb 2009
740 posts
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#2668, "RE: Giants"
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I'm going to ask you a question mr. V. I have pondered this for a LOOONG long time, but never asked.
What is the justification of cloud giants having 3 vulns. I realize they get perm-flight (somewhat handy)...and that IMO would justify an extra vuln..but 3 vulns seems a bit steep a price to pay.
Especially when they are the following vulns
Divine - (who can't find a wrath weapon, I'd wager someone 20 hrs into their first char has one)
Disease - (Shamans/AP's/Necro's have this on tap..ouch)
Mental - (Shamans/Bards/Trannies have this on tap...)
It just seems a bit extreme counter-balance to their inherent flight, and I wondered if any of you (big guys) thought it was a bit over the top as well.
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Giants
[View all] , Blkdrgn, Fri 19-Mar-10 10:58 PM
RE: Giants,
incognito,
20-Mar-10 06:42 PM, #2
RE: Giants,
Valguarnera,
20-Mar-10 06:56 AM, #1
RE: Giants,
Sarien,
15-Jun-10 03:06 PM #3
They have one more vuln than fire giants...,
Twist,
15-Jun-10 04:03 PM, #4
RE: They have one more vuln than fire giants...,
Sarien,
16-Jun-10 02:13 PM, #5
Twist... ,
TJHuron,
24-Jun-10 02:09 AM, #6
Well fly is a biggie, yeah...,
Twist,
24-Jun-10 10:39 AM, #7
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