Subject: "The Veil" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Announcements Code Changes Topic #252
Show all folders

IshuliThu 19-Jan-23 01:04 PM
Member since 13th Feb 2017
2148 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#256, "The Veil"


          

This took way longer than I would have liked, but the Veil is super complex and beautiful.

The Veil calculates a *LOT* of things in determining its level, its base, its regression to the base, and way more.

The Veil hasn't been touched in many, many years. Though it felt very different than it did prior. This mainly has to do with how the base was calculated, which included player count (online AND offline). The Veil used to feel more 'real' in terms of how it touched players. At times mages would get free spells, chain spells, at times ragers could thicken it so much that their powers would be boosted and mages would have a harder time, and so on. From searching, none of these things have happened in years - and not for lack of players trying. More because the difficulty in getting the Veil to a point "where it matters" was hard enough, and KEEPING it there is even harder. This was mainly because the "base" of the Veil used to fluctuate closer to the extremes, while now it tends to float a lot closer to zero.

So I've tweaked a bit on how it works. The most substantial change is a decrease in the speed with which the Veil regresses towards its base.

I've had this change in for about a week now, and was using that time to watch it, debug it, and make sure it wasn't doing anything insane.

Since then, the Veil has reached "it matters" numbers twice - without any players having to go out of their way to a crazy degree to make it happen. And I was really happy to see that.

Now announcing it, I know that people are more likely to more purposefully engage with it. So I'll keep monitoring to make sure nothing breaks, and make sure that it doesn't cause anything insane.

Practical things for you practical people:
- The veil is now easier to keep thick/thin.
- The veil is now LESS affected by time passing.
- Player manipulation of the veil is now the most significant part of the veil's levels. So I encourage you, if you are affected by it, to engage with it.
- At super thin veils you should see actual increases to your magic, spells, etc. This includes free spells, chain spells, shapeshifter forms performing better, and much much more.
- At super thick veils you should see increases to Rager performance and decreases to magic. Including worse wands/potions, improved spellbane, and much much more.

I'm not planning on making a complete "what the veil does" list. So experiment, have fun, and hopefully this makes the Veil something enjoyable to mess around with again.

These changes are currently live.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote

TopicJanuary 2023 [View all] , Ishuli, Sun 08-Jan-23 06:34 PM
Reply Greater undead, Ishuli, 26-Jan-23 08:29 PM, #5
Reply Aspect of the Devil, Ishuli, 24-Jan-23 09:21 AM, #4
Reply The Veil, Ishuli, 19-Jan-23 01:04 PM #3
Reply Hydrophobia, Ishuli, 17-Jan-23 07:06 PM, #2
Reply Some Stuff, Ishuli, 16-Jan-23 11:24 AM, #1
Top General Discussions Announcements Code Changes Topic #252 Previous topic | Next topic