Subject: "Charmie looting capacity diminished. Also...." Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Announcements Topic #219
Show all folders

ValguarneraFri 26-Sep-03 12:41 PM
Member since 04th Mar 2003
6904 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#219, "Charmie looting capacity diminished. Also...."


          

1) Golems, treants, undead, and other player-controlled NPCs (who aren't adventurer-types wearing clothes with pockets, etc.) have had their inventory size significantly reduced. They can carry a few items, but not the 20+ each they used to.

2) If you kill a necromancer or druid, any of their charmed creatures will drop their possessions before crumbling/collapsing/leaving. One of the insults to injury about being looted by one of these was that if one of your friends killed them in revenge, all of your stuff faded away into nothing, despite the fact that all that was happening is your zombie falling over and reverting to its former corpse state.

3) Druid mobs have been reviewed regarding having an inventory at all. Previous updates made sure that a wild dog wasn't carrying off a set of armor, but I just went over the full file and made things consistent.

Discussion/comments/etc. should go to Gameplay, not this board.

valguarnera@carrionfields.com

  

Alert | IP Printer Friendly copy | Reply | Reply with quote
Top General Discussions Announcements Topic #219 Previous topic | Next topic