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Right around the time the forums died I went on a fixing spree. Probably there are some things in the bug queue that are addressed now that I couldn't mark, and now I couldn't begin to tell you what they were.
One bug I did fix that wasn't in the queue that I think may be of interest to some of you folks is one that, in some cases, would cause a character's dodging to not be penalized at all for their carried weight. I know better to be careful with integer division in C, but we all have off days. It's hard for me to gauge the full impact of this bug in play (which has been fixed for a week or two now) or how often it really mattered, but I suspect high dex builds will seem somewhat less tank-tastic than they have been as the -str piles on.
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