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ValguarneraWed 29-Nov-06 10:08 PM
Member since 04th Mar 2003
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#1065, "Skill Improvement Tweak"


          

We were discussing ways to keep the incentive of a larger group with the changes to experience calculation (see Santa Zulgh threads), and we decided to raise the upper limit on ability learning rates in cases where you're fighting NPCs quite a bit tougher than yourself. In practice, this will most often be in group scenarios, but if you can hack it without the help, it applies to you too.

valguarnera@carrionfields.com

  

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TopicSkill Improvement Tweak [View all] , Valguarnera, Wed 29-Nov-06 10:08 PM
Reply Great change!, Menilin, 15-Feb-07 11:47 AM, #11
Reply How's that affect Orcs, if anyway ? ~, Cassman, 02-Dec-06 03:36 PM, #8
Reply The same way it effects anyone else?, Valguarnera, 02-Dec-06 03:37 PM, #9
Reply Just to clarify, Elerosse, 30-Nov-06 02:30 PM, #3
Reply RE: Just to clarify, Valguarnera, 30-Nov-06 02:33 PM, #4
Reply Neither, really., Daevryn, 30-Nov-06 02:35 PM, #5
     Reply Thanks! Makes more sense now :) ~, Elerosse, 30-Nov-06 03:29 PM, #6
     Reply Honestly... that explained it perfectly... thanks...nt, Saith, 02-Dec-06 03:36 AM, #7
     Reply Ahhh...., Regreath, 09-Dec-06 02:41 PM, #10
Reply RE: Skill Improvement Tweak, Isildur, 30-Nov-06 11:44 AM, #1
     Reply Nope., Valguarnera, 30-Nov-06 11:45 AM, #2
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