trewyn | Mon 17-May-10 09:35 PM |
Member since 04th Jan 2005
269 posts
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#2363, "Yeah...."
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My complaint is that it isn't balanced in my opinion since I know where virtually all EQ already comes from. It's not really a "balance" to me (the person). It's more like a penalty. But you pretty much already said this.
On the plus side, it's fun to me because I like the challenge of facing the mob the way they were designed and ranking in some areas "IS" more fun cause now you can't do it with any pack of idiots and you actually have to have some folks that know some mojo to rank in some places. In the end, I think it's a good change and would like to see some of the more "legendary" items (valued via legendary awareness) that were on the ground or in containers pop up.
What you need to do now is put it in the Academy (since it's intended for the new guys) so they aren't freaked out by it in the "real game".
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(Illusionary)
[View all] , Zulghinlour, Sun 16-May-10 12:46 AM
Entered thread hoping for illusionists....,
Larcat,
19-May-10 10:37 AM, #40
any chance it will ever be put in for containers too?,
dude,
18-May-10 06:44 PM, #34
It's much more complex,
Zulghinlour,
18-May-10 06:48 PM, #36
Random thought,
Straklaw,
19-May-10 10:37 AM, #39
RE: Random thought,
Tac,
19-May-10 05:09 PM, #41
Locate?,
Valkenar,
18-May-10 06:44 PM, #31
No (n/t),
Zulghinlour,
18-May-10 06:46 PM, #35
Idea: Mental saves protect against illusionary gear?,
Quixotic,
17-May-10 09:53 AM, #23
Love the change. Thank you!,
Asthiss,
17-May-10 08:45 AM, #22
Can you explain the point of this?,
sleepy,
16-May-10 12:58 PM, #8
Go read the original thread (n/t),
Zulghinlour,
16-May-10 12:59 PM, #9
RE: (Illusionary),
_Magus_,
16-May-10 11:37 AM, #4
RE: (Illusionary),
Zulghinlour,
16-May-10 11:39 AM, #5
Just a thought,
trewyn,
16-May-10 12:58 PM, #6
I did contemplate that, and decided against it (n/t),
Zulghinlour,
16-May-10 01:00 PM, #10
Hm...some more questions for clarification.,
sleepy,
16-May-10 03:09 PM, #11
Yes and not so easy to answer...,
Amberion,
16-May-10 05:18 PM, #12
What made you decide against it?,
trewyn,
16-May-10 08:35 PM, #15
RE: What made you decide against it?,
Zulghinlour,
16-May-10 08:59 PM, #19
I have to ask...,
Minyar,
17-May-10 09:12 PM, #24
RE: I have to ask...,
Zulghinlour,
17-May-10 09:15 PM, #25
Yeah....,
trewyn,
17-May-10 09:46 PM #26
RE: I have to ask...,
_Magus_,
18-May-10 11:24 AM, #27
RE: I have to ask...,
Hutto,
18-May-10 06:44 PM, #29
RE: I have to respond...,
thendrell,
18-May-10 06:44 PM, #32
Good change, I like it.,
Dallevian,
18-May-10 06:44 PM, #28
RE: I have to ask...,
laxman,
18-May-10 06:44 PM, #33
Say goodbye to ranking in the ruins of the deep anymore...,
Gaplemo,
16-May-10 05:18 PM, #13
RE: Say goodbye to ranking in the ruins of the deep any...,
Adekar,
16-May-10 08:35 PM, #14
Meh.,
sleepy,
16-May-10 08:35 PM, #16
RE: Say goodbye to ranking in the ruins of the deep any...,
Daevryn,
16-May-10 07:50 PM, #17
Meh...,
Zulghinlour,
16-May-10 08:48 PM, #18
RE: Meh...,
ORB,
17-May-10 08:45 AM, #20
Even without, im all for the illusionary change, the go...,
Gaplemo,
17-May-10 08:45 AM, #21
Not being disarmable on specc'd mobs,
Zen,
18-May-10 06:44 PM, #30
This is my only real discontent. ~,
_Magus_,
18-May-10 08:29 PM, #37
Hello. Kitty. Island. Adventure.,
Valguarnera,
18-May-10 08:36 PM, #38
Maybe I'm missing something.,
Minyar,
19-May-10 05:09 PM, #42
This is pretty great! :) n/t,
Daning,
16-May-10 11:37 AM, #3
Does this just go for items that are carried on mobs?,
Java,
16-May-10 02:30 AM, #1
Mobs (n/t),
Zulghinlour,
16-May-10 02:30 AM, #2
RE: Mobs (n/t),
lasentia,
16-May-10 12:58 PM, #7
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