Doge | Wed 10-Sep-03 11:05 PM |
Member since 02nd Apr 2003
117 posts
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#165, "RE: Zulg hijacks the Contest! Design an inherent ability"
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In my opinion inherent abilities should be specific things only a given race can do and that no other skill/spell can duplicate. I'll try to offer things that fit and are along the lines of minotuars' gore (unique skills). Btw, all of these are manual (require a command) and I've tried to give some durations etc...
Storm giant Summon tempest: Here the storm giant can summon a spot of inclement weather. Aboveground, this would make weather that is, roughly speaking, optimal for calling lighting with strong winds. Underwater, one can imagine some faint whirlpool or cauldron occurring on the spot. The effects would be to increase the morale of the storm giant as well as making him harder to hit; a minor improvement to save vs spell OR denying any dust based attack could also fit. The duration is tied to how far removed the summoned tempest is from the actual weather as well as percentage and level of the giant. Must be done outdoors and a civilized area would make for a weaker tempest as well. Should be doable in combat only, like warcry. This should be a once a day (24 ticks) thing but the tempest should stick around for a bit as well, roughly like warcry again.
Cloud giant Re-insulation: The cloud giant can focus on his affinity for cold and can heal himself in cold environments. The healing should encompass movement as well and be, magnitude-wise, around the cure serious of recent past and have a timer or perhaps 4-5 hours or so.
Fire giant Render: Here the fire giants uses his brute strength to destroy an item. The item can be in the giants inventory, on the ground, or a door. The odds are breaking a door would need to be coordinated with picking locks but I would think that the cabinet in Tarus' office and similar containers should be openable by force with this ability.
OR
Intimidate: Using the stature and rather mean demeanor the fire giant can positively affect the moral of his group (for evils) and negatively impact the moral of his opponents (if good). This skill should allow more utility from mercenaries as well.
Arial Shriek: Drawing on their avian heritage an arial can let out a very high-pitched cry that is somewhat painful for most humanoid races. The call will distract any foes in a room, i.e, randomly decrease chance of successful action, cause foe to attack the arial, or lower morale in foe). 2 rd lag, morale effect is not stackable and foes get more resistant to it if "cast" successively (kind of i.e. the recent sleep tweak).
OR
Perch: The arial finds a spot to land. This can only be done in suitable terrain (somewhere where trees exist but where there is some wind shelter). Perching increase regeneration rates slightly --nothing like slow or camp. Perhaps normal sleep x 1.1. Perhaps allow the arial to perch quicker than sleep from "adrenalin gushing" status.
Elf Ward of translucence: Using nimbleness of mind and body as well as the natural affinity for magick, a high elf can appear to bend through time. The effect of this bending is subtle. The elf requires less time and mental energies in doing anything, esp. things that require/drain mana. Similarly, an elf affected by this ward takes on a greenish aura that makes it impossible for the elf to hide by any means. This should require lag (3 rds), mana, and mvs to initiate. I think once a day (24 ticks) and that it should last maybe 4-5 ticks. I see this as some ancient knowledge of the race with an elaborate ritualistic invocation to start. Its prime use is if the elf will be doing a lot of mana-based or laggy activities. It should also be useful in defending against things that subtract mana (e.g.: plague).
Felar Sharpen: The fela sharpens his claws as a typical house cat. This can be done as often as the cat would like (not in combat and causes hide/camo/invis to drop) but has some lag. The effect is to add a slight +dam to claw attacks. This would depends on level and be of short duration. The duration could either be in ticks or actual attacks (next 10 claw attack for example).
Wood-elf Sixth sense: In a wilderness area the wood-elf can sense invisible creatures. This skill would require some non-trivial lag (3 rds) and would function, in effect, as a form of detect invis but only in the area where the wood-elf is. If he leaves to another area then that area only can be "seen". If he leaves to a non-wilderness area then the ability drops. Another aspect so be sneaking in the woods. I can imagine some echo that the wood-elf hears creatures sneaking or maybe even creeping in the woods. The wood-elf would still need to look to figure out who snuck, crept in. This would be limited to a room, not the area. The idea is to make it difficult to surprise (via stealth or invisibility) a wood-elf in his natural environment.
Orc Vomit: The orc's rather vile diet, compared to other humanoids, results in a particularly nasty gastric juice. The orc can vomit some of this substance and use it to coat a weapon. The effect of being hit with such a weapon would be a form of nausea that would cause a slight lowering of con, dex, or str (determined randomly). The orc should be able to do this only immediately after filling his stomach (eating as much as possible as opposed to just topping off).
For humans, dwarves, half-breeds, and underdark races I'm drawing a blank currently...
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Zulg hijacks the Contest! Design an inherent ability
[View all] , Zulghinlour, Mon 08-Sep-03 05:05 PM
Contest closed: Now...on to the judging/implementing,
Zulghinlour,
01-Oct-03 06:06 PM, #89
Orc inherant - Scavenge,
Stunna,
30-Sep-03 04:22 PM, #87
Zulg hijacks the Contest! Yeah, yeah...,
Narissa,
30-Sep-03 01:25 AM, #85
More ideas! Zulg takes the whip!,
Narissa,
30-Sep-03 01:25 AM, #84
For Felars,
Narissa,
30-Sep-03 01:25 AM, #83
Last minute addition: Elf inherent,
Balrahd. (Guest),
29-Sep-03 05:26 PM, #82
RE: Zulg hijacks the Contest! Design an inherent abili...,
Nergal (Guest),
29-Sep-03 02:28 PM, #81
Orc: Bloodsense,
Chieften (Guest),
28-Sep-03 03:01 PM, #73
Erm...,
Valguarnera,
29-Sep-03 12:40 PM, #76
Arials,
Quislet,
28-Sep-03 03:01 PM, #72
RE: Arials,
nepenthe,
29-Sep-03 07:17 AM, #74
RE: Arials,
Quislet,
06-Oct-03 10:58 AM, #90
I'll take a crack at this,
Meladori,
28-Sep-03 03:01 PM, #71
RE: Zulg hijacks the Contest! Design an inherent abili...,
Ocelevan,
28-Sep-03 03:01 PM, #70
I'll take a crack at this,
Meladori,
29-Sep-03 02:28 PM, #69
Still a couple more days left.,
Zulghinlour,
25-Sep-03 05:48 PM, #68
Tailstrike.,
AllYourNexans (Guest),
25-Sep-03 05:37 PM, #67
RE: Tailstrike.,
Valguarnera,
29-Sep-03 12:49 PM, #79
arials inherent the ability to fly,
Hutto,
25-Sep-03 05:37 PM, #66
I'll try my hand at this....,
Laearrist,
25-Sep-03 05:37 PM, #65
I've got one.,
Kazrael,
25-Sep-03 05:38 PM, #64
Detect passage,
The Heretic,
25-Sep-03 05:38 PM, #63
Re: Detect passage,
Valguarnera,
29-Sep-03 12:39 PM, #75
RE: Re: Detect passage,
The Heretic,
01-Oct-03 06:05 PM, #88
Gnome/Svirf: Inherent 'Foot Stomp/Smash',
RealShea,
25-Sep-03 05:38 PM, #62
Elf inherent - superiority,
Tempranger (Guest),
25-Sep-03 05:40 PM, #61
Stuck at 65 responses for a few days now...,
Zulghinlour,
18-Sep-03 12:34 PM, #60
RE: Zulg hijacks the Contest! Design an inherent abili...,
(NOT Graatch),
25-Sep-03 05:39 PM, #59
more ideas...,
Trezzy (Guest),
25-Sep-03 05:39 PM, #58
RE: more ideas...,
Valguarnera,
30-Sep-03 01:23 AM, #86
my last entry (I think) - elf inherents,
incognito,
25-Sep-03 05:39 PM, #57
more inherent ideas - dwarves,
incognito,
25-Sep-03 05:39 PM, #56
more ideas - wood elf,
incognito,
25-Sep-03 05:39 PM, #55
some ideas for gnome inherents,
incognito,
25-Sep-03 05:39 PM, #54
Orc Inherent,
Chieften (Guest),
25-Sep-03 05:39 PM, #53
hmm,
Trezzy (Guest),
25-Sep-03 05:40 PM, #52
Arial - Grasping Claws,
Sebrille (Guest),
25-Sep-03 05:40 PM, #51
Gnomes - Ancient Plegde,
Sebrille (Guest),
25-Sep-03 05:40 PM, #50
RE: Zulg hijacks the Contest! Design an inherent abili...,
Circuits Edge (Anonymous),
25-Sep-03 05:40 PM, #49
Orc inherent,
Krivohan,
25-Sep-03 05:40 PM, #48
RE: Zulg hijacks the Contest! Design an inherent abili...,
Circuits Edge (Anonymous),
25-Sep-03 05:40 PM, #47
Arial - Wing Blast,
Wilhath,
25-Sep-03 05:40 PM, #46
More random human inherent possibilities.,
Sebrille (Guest),
25-Sep-03 05:40 PM, #45
RE: More random human inherent possibilities.,
Valguarnera,
29-Sep-03 12:44 PM, #77
Elves: Inherent 'Determine Protections',
RealShea,
25-Sep-03 05:40 PM, #44
Wood Elves: Inherent 'Soothe',
RealShea,
25-Sep-03 05:40 PM, #43
RE: Zulg hijacks the Contest! Design an inherent abili...,
Doge,
25-Sep-03 05:43 PM #42
2 days in...47 responses...keep 'em coming (n/t),
Zulghinlour,
10-Sep-03 08:34 PM, #41
Inherent for Arials- Talonslice,
Sylvrin (Guest),
25-Sep-03 05:43 PM, #40
Felar: Inherent 'Enhanced Hearing',
RealShea,
25-Sep-03 05:43 PM, #39
Fire Giant: Warmth = Goodness,
RealShea,
25-Sep-03 05:44 PM, #38
CloudFire Giant: Inherent 'Thunderclap',
RealShea,
25-Sep-03 05:44 PM, #37
Arial: Inherent 'Force Down',
RealShea,
25-Sep-03 05:44 PM, #36
Storm Giant: Inherant 'Tidal Wave',
RealShea,
25-Sep-03 05:43 PM, #35
Orc: Inherant Disease/Poison Healing,
RealShea,
25-Sep-03 05:44 PM, #34
RE: Zulg hijacks the Contest! Design an inherent abili...,
Nightgauntish (Guest),
25-Sep-03 05:43 PM, #33
Arials,
Mordacai,
25-Sep-03 05:43 PM, #32
Me again...,
Narissa,
25-Sep-03 05:43 PM, #31
I'm still around... I hope,
Narissa,
25-Sep-03 05:43 PM, #30
cloud giant: fog,
Ululari,
25-Sep-03 05:44 PM, #29
Wood-elf: wood walking,
Ululari,
25-Sep-03 05:44 PM, #28
Half-Drow: faerie glimmer,
Ululari,
25-Sep-03 05:42 PM, #27
Arial: peck,
Ululari,
25-Sep-03 05:42 PM, #26
Arial: wing buffet,
Ululari,
25-Sep-03 05:42 PM, #25
RE: Zulg hijacks the Contest! Design an inherent abili...,
Evil Genius (Anonymous),
25-Sep-03 05:44 PM, #24
Inherent Abilities,
The Heretic,
25-Sep-03 05:42 PM, #23
RE: Zulg hijacks the Contest! Design an inherent abili...,
dwimmerling,
25-Sep-03 05:42 PM, #22
RE: Zulg hijacks the Contest! Design an inherent abili...,
Semleine (Guest),
25-Sep-03 05:42 PM, #21
Re: Felar Inherents:,
Balrahd. (Guest),
25-Sep-03 05:42 PM, #20
RE: Zulg hijacks the Contest! Design an inherent abili...,
Unnamed (Guest),
25-Sep-03 05:42 PM, #19
Ahar! My Felar Inherent,
Enbuergo,
25-Sep-03 05:42 PM, #18
Cloud Giant - Crushing strike,
Sebrille (Guest),
25-Sep-03 05:41 PM, #17
A couple of unoriginal inherents....,
Shev (Guest),
25-Sep-03 05:41 PM, #16
Duergars and wood-elves,
Jagaub (Guest),
25-Sep-03 05:41 PM, #15
Human - Random or chosen abilities. Mix within!,
Sebrille (Guest),
25-Sep-03 05:41 PM, #14
Ideas for Wood-elves, Dwarves, and Felars.,
rome,
25-Sep-03 05:41 PM, #13
Dwarven blacksmith ability.,
ATK,
25-Sep-03 05:41 PM, #12
Elf Idea.,
permanewbie,
25-Sep-03 05:41 PM, #11
Gnome inherent ability,
rome,
25-Sep-03 05:41 PM, #10
Arial Idea: glean,
permanewbie,
25-Sep-03 05:41 PM, #9
Dwarves - Forgecraft,
Sebrille (Guest),
25-Sep-03 05:41 PM, #8
Elves - Artifact Control,
Sebrille (Guest),
25-Sep-03 05:41 PM, #7
How about this...,
Bajula,
25-Sep-03 05:41 PM, #6
RE: Zulg hijacks the Contest! Design an inherent abili...,
AllYourWarlocks (Guest),
25-Sep-03 05:41 PM, #5
RE: Zulg hijacks the Contest! Design an inherent abili...,
Valguarnera,
29-Sep-03 12:47 PM, #78
Elves --------> Inherent Detect Evil/Detect Good,
robturner,
25-Sep-03 05:41 PM, #4
Humans ---------> Ability to value a persons assets.,
robturner,
25-Sep-03 05:41 PM, #3
RE: Humans ---------> Ability to value a persons assets...,
Valguarnera,
29-Sep-03 12:58 PM, #80
I was really pumped to see this was added as a thief sk...,
robturner,
07-Nov-03 02:25 AM, #91
RE: Zulg hijacks the Contest! Design an inherent abili...,
Circuits Edge (Anonymous),
25-Sep-03 05:41 PM, #2
for the underdark races,
incognito,
25-Sep-03 05:41 PM, #1
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