Back when cranial was consistently 1.9 rounds of lag, and 2 for the user, when you'd cranial someone you weren't directly targetting they would be set to a "sitting" position, so to run away they had to "stand" then "flee", but they'd get stand in, be hit by another cranial, lagged and back to sitting.I think this is more an OVERALL issue that someone can be sitting AND fighting at the same time as long as they aren't targetted by any damage attacks. I feel like there's similar, but less frequent issues with putting people to a sleeping position when fighting if they weren't being targetted directly.Generally, I don't think it's a specific mob/skill issue as anything that lets a player be in combat and somehow moved to sitting/resting while not being targetted.
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