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RE: Ah, I see what I missed.
I forgot about Zulghinlour's resist/vuln changes a while back where it became a sliding scale. Used to be you either had resist, vuln, or neither, and none of it stacked.

Looks like there was a code change relevant to the skill now anyways. Won't get the super-resist (which probably wasn't the initial goal), but more likely to have broad resists now.

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