Go back FAQ CF Website
Top General Discussions Bug Submissions Post a message
Show all folders

Original Message
RE: I really don't think this is intended though
Right now any non-limited WORN item that is requested will eventually repop on that mob, even if that mob is never killed.

The bug is that items carried in inventory do not behave in the same way as items that are worn. They never repop (until the mob is killed or the game reboots). This is most obvious in a certain explore area with a bunch of goodie mobs that carry keys in their inventory.

Again - the code exists so that all non-limited worn items WILL repop. That seems to be the design. This is an (accidental?) exception to that design, with no real rationale on why it would be intentional.

We don't see this in most other areas, because most other areas have worn keys (such as Eil Shaeria, other explore areas).

Fix would be to either make inventory items repop with the exact same frequency as worn items. Alternatively, just make all of those suspect keys become worn items, rather than just in inventory.

Your message
Message format Check here if you want to format your message in plain text. Use for posting code snipets.
Name
Anonymously Post As
Subject
Message

HTML use enabled

Smilies option ON
Smilies lookup table

Check if you DO NOT wish to use emotion icons in your message