I worked with two immortals in game, and both had me look at my edge list, etc, and the last of the two said he had to think about the problem. I wasn't sure if I was still supposed to bug board it, so here it is.Edge: Combat Medic should be available but isn't.Here's some info: score, available edge list, combat medic prereqs, second attack skill. <100%/1004hp 93%/1289m 100%mv 6 AM> discuss 3.Wharshi Schnargum the Priest of the Golden Wit, Master Pickler of the Eternal Star-------------------------------------------------------------------------------Level : 51 Sex : male Race : gnome Ethos : Neutral Align : Neutral Class : healer Practices: 6 Trains : 2 Hometown : Hamsah Mu'tazzExp : 527700 To Level : 24900 Sphere : CourageAge : mature, 169 years old (128 hours)Hit Point: 1004 /1004 Mana : 1326 /1384 Move : 855 /855 Str : 18(18) Int : 23(23+6) Wis : 25(25+7)Dex : 20(20+4) Con : 18(18+1) Chr : 16(19+1)Carry # : 28/32 Weight : 320 lb 6 oz (Max 327 lbs)Gold : 16 Silver : 957 Copper : 1617 Wimpy : 0 hp Morale : Moderate Position : StandingHitroll : 16 Damroll : 15 AC pierce : -46 Very well armored AC bash : -31 Very well armored AC slash : -47 Very well armored AC magic : 14 Armored AC element: -43 Very well armored vs Spell : -33 Well protected vs Paralysis: -5 Barely protected vs Breath : -23 Protected vs Mental : -4 Barely protected -------------------------------------------------------------------------------Summon : You can only be summoned by players within PK range.Corpseguard: You attempt to guard corpses from lower level looters.Rescue : You allow others to rescue you.Give : You allow things to be given to you.Trust : You trust your group and your cabal with questionable spells/supplications.Follow : You accept followers.You are not thirsty.You feel completely full.-------------------------------------------------------------------------------You are affected by:Commune: 'detect invis' for 44 hours.Commune: 'protection from good' for 17 hours.Commune: 'protective shield' for 8 hours.Commune: 'bless' modifies save vs spell by -12 for 4 hours.Commune: 'bless' modifies hit roll by 6 for 4 hours.<100%/1004hp 95%/1326m 100%mv 7 AM> You can't seem to think of much to discuss. Perhaps a bit later youwill.You can choose the following edges:Overcome Distortion : You can learn to be resistant to the effects of sensory distortion.Defensive Withdrawal: You can learn to flee from battle in a more controlled manner, diminishing opportunities for partingblows.Strong Wrists : Your wrists could be harder than normal to break.Enlightenment : You can focus your neutrality and enlightenment to better resist magic's snares.Ehren Soul : You can call forth your Ehren Soul and its love of honorable combat.Twitchy : Your paranoia and perceptiveness could keep you safe from harm.Evacuate Sanctum : You can learn to open gates from within your cabal's headquarters, albeit with great difficulty.Remain Conscious : You can train yourself to sometimes remain conscious when others might be knocked out.Power of Faith : You can draw strength from the belief of the faithful.Deep Pockets : You can develop deep pockets, capable of carrying more things.Dragonslayer : You can learn the secrets of the dragonslayers and prey upon the weaknesses of scalykind.Combat Statistician : You can be a combat statistician and analyze battle more precisely.Courageous : You can show courage surpassing most.Apt Learner : You can become an apt learner, garnering more from your experiences.Lucky : You can be lucky.Mousy : You could explain to your guildmaster the reasons you are unmoved by epic song.Humorless : You can explain to your guildmaster the reasons you are unmoved by comic song.Stonehearted : You can tell your guildmaster about your disinterest in romance.Cheerful : You can tell your guildmaster about your cheerful nature.Extra Training : You can convert your experiences to extra training.Quick Healer : You can tell your guildmaster stories about your ability to heal faster than others.Fortitude of the Flesh: You may learn how to give fortitude to your flesh, and stave off the affects of some wasting diseases.Shieldspinner : You can train to spin your shield out of the way of cleaving blows.Devoted Cause : You can fill your allies with divine wrath.Leader : You can be a natural leader.Footwork : You can learn to avoid kicks better.Diagnostician's Insight: You can use your ability to assess maledies to cure them more effectively.Possessive : You can feed your paranoia and strive to protect your belongings from thieves.Unpredictable : You can allow your wild nature free reign and fight in a way that defies easy prediction.Prone Defense : You can learn to better defend yourself while prone.Trained Medic : You can learn more about first aid.Strong Memory : You can learn to focus your memories and resist magic of forgetfulness.Zombie Fighter : You can learn to avoid the predictable attacks of non-sentient undead.Slippery Soul : You can learn to resist scrying magic.Strong Back : You can develop a strong back, more able to bear heavy loads.rnoReject Toxins : Discover the synergy of your divine power and racial resistance to toxins.Battle Tested : You can learn to slumber more quickly after the excitement of combat.Transportation Sensitivity: You can hone your senses to detect transportation magic tugging at you.Resistant Sight : You can learn meditative tricks that would help you resist blindness magic.Cover Up : You can learn to better block attacks aimed at your face.Seasoned Traveler : You can apply your considerable knowledge from your long journeys and condition your legs for fasterrecovery.Adept of Satiation : You can focus upon eradicating hunger and thirst.Last Breath : You can learn to swim short distances when your life is on the line.<100%/1004hp 95%/1326m 100%mv 7 AM> edgeYour character has the following edges: Girded Shield: You have a Girded Shield.Rapid Response: You gate to your allies with ease.Awakened Spirit: You regenerate your mana more swiftly while resting.Shield of the Vulnerable: You weave a more enduring aegis.Planeskipper: You open gates to distant places easily.Peacemaker: Your calming is very compelling.Gimpy: You limp around on one crippled leg.Master Chef: Your skill in the kitchen is legendary.<100%/1004hp 97%/1343m 100%mv 7 AM> <100%/1004hp 97%/1343m 100%mv 7 AM> discuss guildmaster prereq combat medicCombat Medic prerequisites Skill : second attack ***My second attack is 100%***Thank you!Wharshi Schnargum
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