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enyuu | Sun 30-Mar-08 12:34 PM |
Member since 15th Apr 2005
155 posts
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#20915, "Wondering what I should focus on to maximize pummels"
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The helpfile doesnt say much about it. Should I focus on dex? Hitroll? Siz? If an Imm could give me some input that would be really appreciated.
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RE: Wondering what I should focus on to maximize pummel...,
Zulghinlour,
31-Mar-08 06:38 PM, #5
What do you mean by "chance of making the first strike?,
enyuu,
31-Mar-08 07:49 PM, #6
You know...,
GinGa,
31-Mar-08 09:33 PM, #7
Hey! I dont need your put downs! Really tho, is it real...,
enyuu,
31-Mar-08 09:59 PM, #8
No, it wasn't necessary to insult you.,
_Magus_,
01-Apr-08 12:02 AM, #9
But...,
Lyristeon,
01-Apr-08 12:07 AM, #10
Well actually,
enyuu,
01-Apr-08 09:53 AM, #11
RE: Well actually,
Mekantos,
01-Apr-08 11:51 AM, #12
Thanks very much for the reply! Both you and Zulg. And ...,
enyuu,
01-Apr-08 12:11 PM, #13
To be a little more blunt than Mek here...,
_Magus_,
01-Apr-08 03:59 PM, #17
Not necessarily prep v. survive,
Quixotic,
01-Apr-08 04:14 PM, #19
RE: Well actually,
Isildur,
01-Apr-08 02:06 PM, #16
I agree,
Mekantos,
01-Apr-08 04:56 PM, #20
RE: I agree,
Zulghinlour,
01-Apr-08 05:48 PM, #21
I understand Zulg gave a good answer...,
_Magus_,
01-Apr-08 04:02 PM, #18
Honestly, it takes one to know one. nt,
GinGa,
01-Apr-08 12:53 PM, #15
Satire /= Insult.,
GinGa,
01-Apr-08 12:50 PM, #14
RE: Satire /= Insult.,
Eskelian,
04-Apr-08 08:54 AM, #22
Damroll is very important.,
Marcus_,
31-Mar-08 12:10 PM, #3
For hits, I'd wager...,
Mekantos,
31-Mar-08 05:35 PM, #4
Anybody? nt,
enyuu,
31-Mar-08 11:20 AM, #1
RE: Anybody? nt,
Isildur,
31-Mar-08 11:45 AM, #2
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Zulghinlour | Mon 31-Mar-08 06:38 PM |
Member since 04th Mar 2003
9792 posts
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#20930, "RE: Wondering what I should focus on to maximize pummel..."
In response to Reply #0
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A lot of pummel is based on the random number generator and your chance of making the first strike. Each subsequent strike is at a lesser percent based off the initial chance.
That being said, if your strength or dexterity or hand-to-hand skill are low it's going to be less likely to be successful. So long, and thanks for all the fish!
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enyuu | Mon 31-Mar-08 07:49 PM |
Member since 15th Apr 2005
155 posts
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#20931, "What do you mean by "chance of making the first strike?"
In response to Reply #5
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And do weight, hitroll and size play a part?
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enyuu | Mon 31-Mar-08 09:58 PM |
Member since 15th Apr 2005
155 posts
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#20934, "Hey! I dont need your put downs! Really tho, is it real..."
In response to Reply #7
Edited on Mon 31-Mar-08 09:59 PM
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Lyristeon | Tue 01-Apr-08 12:07 AM |
Member since 02nd Jan 2004
1282 posts
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#20937, "But..."
In response to Reply #9
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Zulg gave a really good answer and the guy wanted to dig for more without even trying to see if Zulg's answer made any sense by experimenting.
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enyuu | Tue 01-Apr-08 09:53 AM |
Member since 15th Apr 2005
155 posts
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#20942, "Well actually"
In response to Reply #10
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I was just didn't understand a part of his answer, and figured I'd ask if maybe size or hitroll played a part since I was asking a question anyways. As far as experimenting, I havent even rolled the character ^_^
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Mekantos | Tue 01-Apr-08 11:51 AM |
Member since 06th Dec 2003
796 posts
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#20943, "RE: Well actually"
In response to Reply #11
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Enyuu is a relatively new handle, so I'm guessing he's also fairly new to the forums, game, and just the way things around here are run in general. Maybe he expects more straight-forward answers and doesn't grasp that everything CF has to be veiled in mystery. That being said, Enyuu, Zulgh spelled it out in as clear a fashion as you are ever going to get here, dude. Look...
A lot of pummel is based on the random number generator and your chance of making the first strike. Each subsequent strike is at a lesser percent based off the initial chance.
So, to me it sounds like the higher you "roll" when you try to pummel (let's say on a scale of 1-20) produces a better chance for each subsequent strike.
...if your strength or dexterity or hand-to-hand skill are low it's going to be less likely to be successful.
Modifiers that he told us here are STR, DEX, and HtH. I'd guess hitroll is in there somewhere, but let's not worry about that so much. Just keep those three things as high as you can and you should be fine. If you want to crunch it down into a more detailed analysis, well, we can only guess...
Maybe a successful pummel = 1/2 'pummel percentage' + STR + DEX
So, if you were a human with maxxed stats (STR as prime stat) and 100 in pummel it might look like...
1/2(100) + 23 + 20 or a 93 percent chance to pummel. Now remember, the RNG will always be in there to screw with you. HIT and DAM too.
See, all that for what? At the end of the day you are probably not going to change your approach to pummeling at all...we've just muddled things with numbers! Ugly numbers!
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enyuu | Tue 01-Apr-08 12:11 PM |
Member since 15th Apr 2005
155 posts
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#20944, "Thanks very much for the reply! Both you and Zulg. And ..."
In response to Reply #12
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Quixotic | Tue 01-Apr-08 04:14 PM |
Member since 09th Feb 2006
830 posts
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#20950, "Not necessarily prep v. survive"
In response to Reply #17
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Damage reduction buys the inexperienced pker time to determine if this experienced foe is linkdead, in which case winning might be possible.
If said foe is not linkdead, he will either kill your character outright or escape, heal up, and soon kill your character, your character's mother, and your character's stuffed toy poodle named Munchies.
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Mekantos | Tue 01-Apr-08 04:56 PM |
Member since 06th Dec 2003
796 posts
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#20951, "I agree"
In response to Reply #16
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I really do. When I said something about "CF being veiled in mystery" I was actually being a sarcastic ass, to an extent. It IS mysterious in some ways, and I don't think it helps anyone. This little pummel scenario being a perfect example.
Just lay the #### out there.
Put the dependent stats right there in the helpfile so people know.
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Zulghinlour | Tue 01-Apr-08 05:48 PM |
Member since 04th Mar 2003
9792 posts
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#20952, "RE: I agree"
In response to Reply #20
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>I really do. When I said something about "CF being veiled in >mystery" I was actually being a sarcastic ass, to an extent. >It IS mysterious in some ways, and I don't think it helps >anyone. This little pummel scenario being a perfect example. > >Just lay the #### out there. > >Put the dependent stats right there in the helpfile so people >know.
For this example of pummel, I put out the big three that will make you unsuccessful. There are however about 12-15 different factors that go into determining your success. Some of them may only have a 1-2% affect, while others may have a 20-30% affect. An edge here or there, whether or not you are affected by some specific skill/spell, are a few examples of things like that. Help files get to be pretty stupid if you throw out everything that goes into determining success or failure of a given skill. So long, and thanks for all the fish!
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Eskelian | Fri 04-Apr-08 08:54 AM |
Member since 04th Mar 2003
2023 posts
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#20979, "RE: Satire /= Insult."
In response to Reply #14
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Your post was pretty insulting. Neither here nor there, but a definition for satire is "witty wording to convey insults". I think the guy was just trying to figure out how it works, which is the first thing people do when they're trying to learn how to be competant in a game.
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Mekantos | Mon 31-Mar-08 05:35 PM |
Member since 06th Dec 2003
796 posts
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#20929, "For hits, I'd wager..."
In response to Reply #3
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...it has something to do with DEX + HITROLL. I am not sure, though, and I'd love it if an Imm-In-The-Know would shed some light here. It really shouldn't be a secret, after all.
Underhand, flurry, drum, etc. All of these I'm curious about.
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enyuu | Mon 31-Mar-08 11:20 AM |
Member since 15th Apr 2005
155 posts
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#20925, "Anybody? nt"
In response to Reply #0
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