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Forum Name Gameplay
Topic subjectRE: Well actually
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=20915&mesg_id=20943
20943, RE: Well actually
Posted by Mekantos on Wed 31-Dec-69 07:00 PM
Enyuu is a relatively new handle, so I'm guessing he's also fairly new to the forums, game, and just the way things around here are run in general. Maybe he expects more straight-forward answers and doesn't grasp that everything CF has to be veiled in mystery. That being said, Enyuu, Zulgh spelled it out in as clear a fashion as you are ever going to get here, dude. Look...


A lot of pummel is based on the random number generator and your chance of making the first strike. Each subsequent strike is at a lesser percent based off the initial chance.

So, to me it sounds like the higher you "roll" when you try to pummel (let's say on a scale of 1-20) produces a better chance for each subsequent strike.

...if your strength or dexterity or hand-to-hand skill are low it's going to be less likely to be successful.

Modifiers that he told us here are STR, DEX, and HtH. I'd guess hitroll is in there somewhere, but let's not worry about that so much. Just keep those three things as high as you can and you should be fine. If you want to crunch it down into a more detailed analysis, well, we can only guess...

Maybe a successful pummel = 1/2 'pummel percentage' + STR + DEX

So, if you were a human with maxxed stats (STR as prime stat) and 100 in pummel it might look like...

1/2(100) + 23 + 20 or a 93 percent chance to pummel. Now remember, the RNG will always be in there to screw with you. HIT and DAM too.

See, all that for what? At the end of the day you are probably not going to change your approach to pummeling at all...we've just muddled things with numbers! Ugly numbers!