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#541, "Along the lines of Zombies"
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Is there a possible edge or something that could be introduce to alow your zombies protection from out of range or if it must.. an edge that that alows zombies to not suck away your exp for ranking?
One or the other?
In my experience.. i've gone and collected zombie which can take a majority of my login then flee from something and have them all taken away from in 2 seconds by hero out of range. Other times I collect them and then pretty much do nothing because i'm still essentially useless to groups who dont want to suffer exp wise if I use them(i know the lesser exp isnt that bad but to others it is). Or I log off and then start everything over next time.
It'd be nice if they were just as easily destroyed by hero's but gave you a benefit while having them(ranking, etc) or continue to be worthless in that regard but cannot be destroyed so easily by out of range setting up situations you will flee so they can ruins a lot of work for their own pleasure(ie, raid so you retrieve and might lose them fleeing, vortex, ice, various other methods).
Again possible edge choices thatn just throwing them out there for free.
CraftedDeception
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Necromancer improvements: Buffing up Animate Dead
[View all] , Kadsuane, Wed 21-Nov-07 10:47 AM
Years later...,
Zulghinlour,
08-Apr-12 05:07 PM, #3
RE: Necromancer improvements: Buffing up Animate Dead,
Zulghinlour,
06-Jan-08 04:31 PM, #1
Along the lines of Zombies,
CrftedDeception,
07-Jan-08 02:53 PM #2
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