Urden | Tue 23-Sep-03 02:44 PM |
Member since 04th Mar 2003
97 posts
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#2369, "Try reading this then."
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The reasons you can't learn Nova while wielding an axe is because you're trying to focus on two very different tasks.
Given how easy it is to have 90% in a weapon, your system would amount to giving everyone in the game a bonus to learning every skill, for nothing. I think we're pretty happy with the current learning rates.
Well, "nova" would have to be practiced with a weapon that an invoker can use. The point is this: If you have a chance to improve some ability (spell or otherwise) while wielding a weapon AT ALL, wouldn't it make perfect sense if your chances improved as your skill in that weapon did?
For an example, I did Kenpo for quite a few years, and I remember being an unrefined fighter in the early days. That is, I would have to spend more time thinking during the fight instead of acting. As time went on and I sparred more and more, the things that I once thought complex became easier, which allowed me to focus more on different aspects of the fight. You can apply the same logic to anything. Take writing, for instance. A third-grader will spend a lot longer writing a paragraph than a senior in high school, and that's because they are focusing hard on the technique of writing, rather than "what they want to write about."
If this doesn't make sense to you, I'm baffled. But I think it does make perfect sense.
Also, to clarify things a little more here...this should only work on abilities that are less than 90% trained. This might counterbalance some of your concerns. The reason it would work this way is that once a character gets something to 90%, he's basically hammering out the last little details of the ability, so that would require greater concentration.
And if THAT doesn't make this more appealing, then how about...
------------------------------------------------------------------- FOCUS
syntax: focus (melee/abilities/none)
Every character can choose what they would like to focus upon while fighting the denizens of Thera. Fighters may desire to choose the "melee" focus, which would allow them to learn basic weaponry better, while mages, bards, and communers may desire to choose the "abilities" focus, which would lessen their fighting skills, allowing them to learn better from whatever other abilities they might use during a battle. (communes for priests, spells for mages, songs for bards.) "FOCUS" only works when fighting npc's, and is treated as non-existant when fighting other players. -------------------------------------------------------------------
P.S. Yes, I would rather you put a "No, this idea sucks" than to leave no response at all. Neglect is the silent killer. Bizarro I'm helping!
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Addition to the "practice echoes" from Zulgh.
[View all] , Urden, Sun 21-Sep-03 01:33 PM
Do any Imms like this idea, or not? Some feedback would...,
Urden,
23-Sep-03 12:01 PM, #2
Nope.,
Valguarnera,
23-Sep-03 12:07 PM, #3
Try reading this then.,
Urden,
23-Sep-03 02:44 PM #4
No, this ideas sucks (n/t),
Zulghinlour,
23-Sep-03 04:23 PM, #7
Heh. Well uh, thanks. nt,
Urden,
23-Sep-03 04:44 PM, #8
it makes sense but,
incognito,
23-Sep-03 05:39 PM, #9
They can...that would be the normal setting. nt,
Urden,
23-Sep-03 09:45 PM, #10
Does this mean that...,
Nivek1,
23-Sep-03 02:53 PM, #5
Nope.,
Valguarnera,
23-Sep-03 02:55 PM, #6
Cool idea. nt,
Dallevian,
21-Sep-03 04:31 PM, #1
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