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TacFri 04-May-07 04:31 PM
Member since 15th Nov 2005
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#17679, "RE: Ward vs Dance"


          

>Actually, the code for these two legacies is shockingly
>similar. Shocking, I say. Cut and paste, is there anything
>you can't do?
>
>The following applies to both legacies but I'll just use Ward
>for clarity of examples. On one hand, a character who parries
>well has the best chance to parries when they'd otherwise fail
>because of Ward. On the other hand, a character who parries
>like ass has a smaller chance to salvage the parries because of
>Ward, but they're also going to get more chances for that to
>happen because they parries like ass.
>
>So in a sense, you could argue that it's better for the first
>guy because it does help him more, but you could also argue
>that it's better for the second guy because it brings him up
>from ass to okay.

So I stuck in parry/ward for dance/dodge, and perhaps it's the flourintine thing, but seems to me like this is opposite of the attitude where Ward sucks for good parrying sword specs, but is good for axe and mace specs who parry considerably worse. I get what your saying, and like I said, I haven't had either, but I'm still a little confused. Fire giant sword w/ dance = Fire giant sword w/ ward? Or better or worse? I think I'm going to forget I asked this question as the likely benefit of knowing the answer will be none since who knows if I'll ever take either legacy.

  

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TopicWard vs Dance [View all] , Tac, Fri 04-May-07 01:31 PM
Reply RE: Ward vs Dance, Daevryn, 04-May-07 03:13 PM, #1
     Reply A similar question, Drag0nSt0rm, 04-May-07 03:33 PM, #2
     Reply RE: A similar question, Daevryn, 04-May-07 04:57 PM, #5
     Reply RE: Ward vs Dance, Tac, 04-May-07 04:31 PM #3
          Reply RE: Ward vs Dance, Daevryn, 04-May-07 04:55 PM, #4
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