Subject: "Nice idea, however it needs one more additional command to work" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #17084
Show all folders

DurNominatorTue 20-Mar-07 12:58 AM
Member since 08th Nov 2004
2018 posts
Click to send private message to this author Click to add this author to your buddy list
#17172, "Nice idea, however it needs one more additional command to work"
Edited on Tue 20-Mar-07 01:31 AM

          

nosepick - Stops the game for 30 seconds so that you can pick your nose and think about what the correct command for your purpose what the right command syntax was again.

On more serious note, much of it sucks.

>Wield metacommands:
>primary <one-handed weapon or
>two-handed weapon>
- Wield an object in the primary hand or
>two-handed weapon in both hands for non-giants.
>offhand <one-handed item> -
>Wield an object in offhand.

We already have 'wield' that always wields weapon in mainhand and 'dual' that always wields weapon in offhand. Thus, these options are redundant.

>both <two-handed weapon> -
>Wield two-handed weapon. This command works with both slots.
>For everybody except giants it will be equivalent of using
>primary command on a two-handed weapon. For giants:
>primary two-handed wields the weapon into the primary
>slot while this command force-wields this weapon as
>two-handed.

Weapons that require two hands automatically removes offhand item. Personally, I think that's fine as is.

>remprimary - Remove your
>primary weapon. No parameters. Perhaps should work even if you
>are blind.
>remoffhand - Remove offhand.
>remboth - Remove all wielded
>items. Similar to "throwdown".

In short, you want throwdown to inventory. However, an additional remove command for emptying a slot could work. The syntax could be something like empty <bodypart>

The multiple same bodypart slots could be something like finger1, finger2, neck1, neck2.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote

HOT TopicHow do you want wield to react? [View all] , Zulghinlour, Wed 14-Mar-07 10:41 PM
Reply Dual wield helpfile looks outdated, DurNominator, 21-Mar-07 06:46 AM, #31
Reply Has this gone live?, Tac, 20-Mar-07 08:13 AM, #24
Reply No, it has not., Zulghinlour, 20-Mar-07 10:39 AM, #25
     Reply FNCR, Zulghinlour, 20-Mar-07 08:43 PM, #26
          Reply Cool thanks! nt, Tac, 20-Mar-07 09:01 PM, #27
          Reply RE: FNCR, Isildur, 20-Mar-07 11:52 PM, #29
Reply Wield command ANSI standard, Dwoggurd, 17-Mar-07 02:59 PM, #11
Reply RE: Wield command ANSI standard, Gabe, 19-Mar-07 10:13 AM, #12
Reply Heh, Dwoggurd, 19-Mar-07 12:15 PM, #13
     Reply RE: Heh, Gabe, 19-Mar-07 12:20 PM, #14
     Reply Problem is, Dwoggurd, 19-Mar-07 03:30 PM, #17
          Reply RE: Problem is, Gabe, 19-Mar-07 08:43 PM, #19
               Reply You may notice, Dwoggurd, 20-Mar-07 03:35 AM, #22
     Reply RE: Heh, Valguarnera, 19-Mar-07 01:07 PM, #15
          Reply Actually, Dwoggurd, 19-Mar-07 03:21 PM, #16
          Reply Some implementaion notes, Dwoggurd, 19-Mar-07 03:39 PM, #18
Reply Nice idea, however it needs one more additional command..., DurNominator, 20-Mar-07 01:31 AM #20
Reply Answers, Dwoggurd, 20-Mar-07 03:33 AM, #21
Reply Clarification, Dwoggurd, 20-Mar-07 04:26 AM, #23
     Reply RE: Clarification, Zulghinlour, 20-Mar-07 09:35 PM, #28
          Reply Re, Dwoggurd, 21-Mar-07 05:05 AM, #30
Reply I would prefer, Dwoggurd, 15-Mar-07 11:30 AM, #3
Reply RE: I would prefer, Zulghinlour, 15-Mar-07 05:08 PM, #4
     Reply Re, Dwoggurd, 16-Mar-07 05:34 AM, #5
          Reply While a stochastic dual wield function would be fun,, Marcus_, 16-Mar-07 07:19 AM, #6
          Reply RE: Re, Isildur, 16-Mar-07 10:34 AM, #7
               Reply Say no to AI, Dwoggurd, 16-Mar-07 11:51 AM, #8
                    Reply RE: Say no to AI, Isildur, 16-Mar-07 01:17 PM, #9
                         Reply yes, Dwoggurd, 16-Mar-07 01:42 PM, #10
Reply RE: How do you want wield to react?, Isildur, 14-Mar-07 11:56 PM, #1
     Reply I don't care either way, Zulghinlour, 15-Mar-07 10:27 AM, #2
Top General Discussions Gameplay Topic #17084 Previous topic | Next topic