Subject: "Marketing lesson number one." Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #16191
Show all folders

StunnaSun 28-Jan-07 01:19 PM
Member since 04th Mar 2003
1048 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list Click to send message via AOL IM
#16191, "Marketing lesson number one."


          

Who is this Stunna guy, and why should we listen to him? Stunna has a real name, Dan. Dan has a bachelors degree in Marketing and runs two successful companies. Dan has spent over $80,000 in marketing coaching programs, courses, seminars, books, cds, dvds and consulting over and above his college education. Dan knows Marketing.

So I have struggled with getting involved and sharing my knowledge with CF for a long while now. First of all, for me to post some of the things I think can help CF takes up a lot of my time, and my time (like yours) is very valuable. However I have been slowly watching the playerbase dwindle, and seen some valiant but not terribly great marketing attempts fail to bring replacements. I love CF, and have loved it for 10 years. I don’t want to see it crumble into nothing, and frankly if we don’t recruit some newbies soon we’ll lose the ability to do that. So I’m going to put up a series of posts, as I have time, that deals with the subject of marketing as it pertains to CF.

We are going to begin with the biggest, most awesome, most crucial and most overlooked rule of marketing first. Message, Market, Media.

Market: Who plays CF? More to the point, who do we want to play CF?

Message: What message do you want to deliver to our market? Why is CF fun? Why is it better to spend your time playing CF than doing needlepoint? What do our prospective newbies need to understand in order to see the value?

Media: With the first two elements, Market and Message, firmly in place, we can focus on finding the correct media with which to reach them.

CF and most businesses totally mess this up. Everyone is sitting around brainstorming about marketing, wondering what they can do to bring in the new prospects. Along comes an idea (like TMS etc.) and away we go, throwing our resources into a Media without any thought to Market and Message. There is no clearly defined person we are trying to reach, no finely crafted Message we are trying to give them. We skip the two most important steps!

In the span of a couple hours you make the mistake most marketers make. This explains why so many people get discouraged and say, “There is no good way to market CF.”

This very simple formula must be followed exactly as I’m laying it out. Misfire on one of these cylinders, and your marketing is going to be a total waste.

Now in the three subsequent posts lets try to define what our message, market and media is.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote

HOT TopicMarketing lesson number one. [View all] , Stunna, Sun 28-Jan-07 01:19 PM
Reply RE: Marketing lesson number one., Daevryn, 28-Jan-07 07:35 PM, #6
Reply Heroimms!, Marcus_, 29-Jan-07 03:12 AM, #7
Reply I'd be down with that., Valguarnera, 29-Jan-07 02:21 PM, #23
     Reply I call BS!, Stunna, 29-Jan-07 02:58 PM, #26
          Reply RE: I call BS!, Valguarnera, 29-Jan-07 03:18 PM, #28
Reply Why not enlist player help?, Eskelian, 29-Jan-07 03:56 AM, #9
Reply RE: Why not enlist player help?, Daevryn, 29-Jan-07 08:24 AM, #12
     Reply RE: Why not enlist player help?, Stunna, 29-Jan-07 09:16 AM, #13
     Reply RE: Why not enlist player help?, Daevryn, 29-Jan-07 10:42 AM, #21
          Reply RE: Why not enlist player help?, Stunna, 29-Jan-07 11:18 AM, #22
     Reply Also..., Eskelian, 30-Jan-07 05:04 PM, #39
Reply It's a question of priorities, Stunna, 29-Jan-07 07:50 AM, #10
Reply RE: It's a question of priorities, Daevryn, 29-Jan-07 08:22 AM, #11
     Reply RE: It's a question of priorities, Stunna, 29-Jan-07 09:24 AM, #15
     Reply RE: It's a question of priorities, Valguarnera, 29-Jan-07 02:32 PM, #24
Reply RE: Marketing lesson number one., (NOT Graatch), 29-Jan-07 05:59 PM, #35
Reply You know, I think Stunna is on to something here..., Rodriguez, 28-Jan-07 01:36 PM, #4
Reply Heh, of course he's on to something., Eskelian, 29-Jan-07 03:51 AM, #8
     Reply We need to get someone on this (IMHO), Tac, 29-Jan-07 09:17 AM, #14
     Reply $100/hour., Twist, 29-Jan-07 09:31 AM, #16
     Reply Umm... Ok., Tac, 29-Jan-07 09:40 AM, #18
     Reply I've brought this up before., Stunna, 29-Jan-07 09:46 AM, #19
          Reply Ditto. nt, Tac, 29-Jan-07 10:40 AM, #20
               Reply Also Ditto. nt, Larcat, 30-Jan-07 05:10 PM, #40
     Reply Ok, so barring that..., Eskelian, 30-Jan-07 04:57 PM, #38
     Reply $$$$, Stunna, 29-Jan-07 09:40 AM, #17
     Reply RE: Budget and Marketing:, Valguarnera, 29-Jan-07 02:41 PM, #25
          Reply It's not the same., Sandello, 29-Jan-07 11:06 PM, #36
          Reply Re: Marketing:, Eskelian, 30-Jan-07 04:44 PM, #37
               Reply I'm bad about reading my CF e-mail. (n/t), Daevryn, 30-Jan-07 07:18 PM, #41
Reply Media., Stunna, 28-Jan-07 01:21 PM, #3
Reply Message., Stunna, 28-Jan-07 01:21 PM, #2
Reply By what name do you wish to be mourned?, Tac, 29-Jan-07 03:04 PM, #27
     Reply How is this an outrageous claim? n/t, Stunna, 29-Jan-07 03:33 PM, #29
          Reply It implies you are going to die?, Tac, 29-Jan-07 03:53 PM, #30
          Reply Personally:, Valguarnera, 29-Jan-07 04:07 PM, #31
               Reply RE: Personally:, Tac, 29-Jan-07 04:15 PM, #32
               Reply What about:, Rodriguez, 29-Jan-07 04:45 PM, #33
               Reply We'll get into copywriting/ad construction in another p..., Stunna, 29-Jan-07 04:50 PM, #34
Reply Market., Stunna, 28-Jan-07 01:20 PM, #1
     Reply Someone give this man a cookie!, Blorg, 28-Jan-07 01:57 PM, #5
Top General Discussions Gameplay Topic #16191 Previous topic | Next topic